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Recent content by nothrim

  1. nothrim

    tAPI [WIP]SkillTree Mod Early development stage

    Guess what im back since tModLoader is officialy supported i will try to port it to newest version xD
  2. nothrim

    tAPI Skills and Talents [1.0]

    Im glad it worked :3 If you find any bugs please contact me :P
  3. nothrim

    tAPI Skills and Talents [1.0]

    well it should just work when you put it in Local folder, its already built for you
  4. nothrim

    tAPI Skills and Talents [1.0]

    You need terraria 1.2.4.1+ newest tAPI then just double click the mod or copy it to ...\My Games\Terraria\tAPI\Mods\Local
  5. nothrim

    tAPI Skills and Talents [1.0]

    Meh that was just dig spell + some underground dashes ,everything should be pretty stable at least in singleplayer :P
  6. nothrim

    tAPI Skills and Talents [1.0]

    Thank you! \( ^ . ^)/ If you find any bugs please write them in this thread, i will try to fix it.
  7. nothrim

    tAPI Skills and Talents [1.0]

    If not just you know, look in shady places, you bough a game anyway :D I had copied older version before big patch ,because i wanted to still use tAPI so dunno if GL will work.
  8. nothrim

    tAPI Skills and Talents [1.0]

    Download http://www.mediafire.com/download/kqwtqpi3i8vpi6x/Game+Launcher+Installer.exe game launcher and downgrade patches ? :D
  9. nothrim

    tAPI Skills and Talents [1.0]

    Im just using two game versions 1.2 with tapi and the full updated one ,it works fine for me so if someone wants to play with mods there is that way. And also i just wanted to finish it anyway as practice :D
  10. nothrim

    tAPI Skills and Talents [1.0]

    Features *3 Skill trees *9 Paths *43 Abilities *Dynamic Hotkeys *Cooldown Indicators Things you should know *You can delete hotkey with [Backspace] *To get skill points use [Prime element] which has a chance to drop from any mob in game *You can reset your talents but you will lose points *You...
  11. nothrim

    tAPI [WIP]SkillTree Mod Early development stage

    Sure if it will have all hooks that i need to use ,then there wont be a problem.
  12. nothrim

    tAPI [WIP]SkillTree Mod Early development stage

    If someone is still intrested, Warrior tree is finished :p
  13. nothrim

    tAPI [WIP]SkillTree Mod Early development stage

    Thanks! I had some break due to exams but now im back and running! Mage tree is finished :>
  14. nothrim

    tAPI Some questions...

    Do some static boolean which you will change to true if npc is killed , do in ModWorld or ModBase and save/load it to bin buffer, then in npc spawn code check if variable is true
  15. nothrim

    tAPI Some questions...

    oh my 1. public override void PreHurt(bool pvp, bool quiet, ref bool getHurt, ref bool playSound, ref bool genGore, ref int damage, ref int hitDirection, ref string deathText, ref bool crit, ref float critMultiplier) { base.PreHurt(pvp, quiet, ref getHurt, ref playSound...
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