So i plant my gemcorns as the smart cursor placement suggests (3 tiles space between tree), but a few trees refuse to grow.
I have tested this with sleeping in the bed for quite along time and these never grow.
Does the treetop of the adjacent trees block them from growing ?
If yes, you will...
Maybe you misunderstood the wiki. It is only "torch luck" which gets reduced and then set back to a minimum of zero. So this is only about different torches, which affect the player.
Wrong placed torch( zero torch luck) + garden gnome is still positive total luck.
thanks for updating/making that program.
I have a small suggestion, which would greatly help and wont require alot coding.
Suggestion for Highlight Block feature:
Example: You highlight heart statues.
Terrafirma then displays in the lower right corner: "heart statue found: 4"...
ok, i get some of your explanation, but why would i make "xxx coral torches to use throughout the rest world",
if 1) i only would use them very rarely for big pools of water and 2) they give negative torch luck in the rest of the world ?
ok, maybe i miss something here and you can give me a clue.
Ocean gives you pirate maps, jellyfish necklace, shark fin. So you get abit coral, make 20-30 coral torches and place them at ocean floor and more you dont need.
The major part of the game is not ocean, so i dont see that as a concern.
yes, seems like that happened, so i removed that part from main posting.
I had normal torches on key 0 and coral torches lower right corner, so i thought the normal selecting rule from top left to bottom right applies ;(
yes, coral torches in sky lake and no coral torches in ocean.
Well i assumed the torch swap works for all places. Players get bone torches in dungeon, so bone torches should be placed in cavern too instead of normal torches.
Wrong, check my posting. Coral torches get placed inside sky lakes, which makes no sense, since it is not ocean.
sorry, Autoselect made my coral torches selected, even though i had normal torches further left/up.