Well uhmm its like i copy the cody cause mine didnt seem to work i changed everthing to customise name etc and it said "=" shouldnt be there i tried removing it than it also bugged thats my main problem
I dont know how but this is actually bad. this is a nice progress but if i once enter the same code as everyone in the world than why it denies also denies example mod
Hi guys i have a little problem here so i scripted everthing just fine and i cant build it it
says: cant find terrariamacexe and also something about metadata
I tried.. doing that it didnt work i just want the working code i copyied the example sword it didnt work please i need the code so i can understand
.:):):):)
your mod is looking badass you probaly know what you are doing.
Like this?
using Terraria.ID
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
namespace ExampleMod.Items.Weapons {
public class ExampleSword : ModItem
{
public override void SetDefaults()
{
item.name = "Rainbow Sword";
item.damage...
This is the script
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
namespace ExampleMod.Items.Weapons {
public class ExampleSword : ModItem
{
public override void SetDefaults()
{
item.name = "Rainbow Sword";
item.damage = 50...
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