1000 health was an example. the numbers can change if we need to.
The point is to make it so that minions aren't frequently used by non-summoner classes. The cooldown makes it so that you can't summon your minions right after drinking minion potion or whatever.
How many people here have...
I wasn't talking about a summoner playthrough, where you can only summoner items. I'm talking about minions in general when you combine with other non-summoner items. If you combine solar flare armor, terrarian, stardust dragon, and minion potion & minion buff. You are set for life.
And it is a...
I don't know what you mean by making it boring. And you can buff the damage and stuff. Plus, doing this doesn't actually make the summoner class weak, it just gives them more characteristics than before.
And you are saying this is pointless. But how many times have you seen people play...
So we all know that summoner class is boring. Not much to do right? All you ever have to do is to click your mouse a few times and you are good for the rest of the battle.
So my suggestion is that your minions can die. Enemies do not target your minions but if somehow they get in the way, they...
An early game summoning items.
These summons a slow moving orb that does damage whenever it touches the enemy.
All orbs move 5 mph. And it will teleport to the player when it is too far.
These are the items:
Amber core
dps: 16
crit:1%
Diamond core
dps: 14
crit:1%
Ruby core
dps: 12
crit:1%...
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