Moon lord is absolute catastrophe of boss design. It needs pretty much a complete rework to make it a good boss. There are so many things wrong with it.
Ultimately, everything about moon lord just says "stay very far way from me". Homing projectiles, high velocity projectiles, large explosive...
Learning to code for terraria mods I'd say would take around 3-5 months if you fully dedicate yourself to learning and practicing C# almost every day. first learn general C# and programming concepts, up to inheritance and polymorphism, then familiarize yourself with tmodloader, which uses both...
They already open before shooting, some simple dust telegraph or converging ring would be nice though. Could also use the function DrawPrettyStarSparkle for additional effect.
At the moment, gastropods can attack you with their lasers from anywhere, and they were infamous for sniping the player. 1.4.4 tried to remedy that by making their shots have some innacuracy, but they still can still hit you at longer ranges, especially annoying when you're trying to build...
Straight to the point: Queen slime's and Ogre's stomp.
They feel very arbitrary, feels like you often get hit by nothing, they are wayy to big and unclear.
They should be a thin, flat rectangle that slowly grows in size vertically, which would accurately represent the dust effect, not the...
Perhaps drunk world + celebration could swap evil generation? Like, Drunk worlds generate both corruption and crimson, so this combination would generate the corruption biome with its pits and tunnels, but everything made out of crimstone, and vice versa.
During attack 11 (The stream of lances in phase 2), her right arm doesn't match the position of the dust effect, and during attack 12 (the circle of 12 prismatic bolts in phase 2, as opposed to the regular 50ish or so projectiles), her left arm does not match the position of the prismatic bolts...
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