For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
The bestiary could really use some sort of notification system. It's kind of annoying to flip through all the entries and enemy variations in order to find the ones that have been updated with new information.
How is the happiness discount determined when both negative and positive elements are mixed together? For example, if I have the Guide, Zoologist, and Golfer (in that horizontal order) placed within 25 blocks of each other, will they suffer negatively for having too many NPCs nearby, or get a positive increase for liking one another?
Man, I wish I had experience (or rather the time managing skills, frankly) in modding and spriting so that I could create mods that fill the glaring, gaping chasm in Summoner progression, among other things.