For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
A question concerning the functionality of torch luck: does it apply to just regular torches, or does it extend to their other variants that you can craft with them, such as campfires and tiki torches?
I need a mod that brings back the Thrower class and expands it into hardmode, with stable weapon progression and armour sets. I know that there are probably some out there (well, expansions for 1.3. anyway), but most of them also add a plethora of new content aside from that.
Why is it when a wild animal gets too adjusted to humans and gets too friendly with them (specifically deer), and therefore is in danger of being hit by a car or hunted, the first response is to euthanise them? Is that not redundant? "Oh yeah, they could get killed, so let's fix it by killing them"?
Imagine having game consoles that actually ran videogames at a decent framerate. Seriously, running at a consistent 30 FPS is one thing, but having so many poorly optimised games with a system whose entire purpose is literally to run games, and run them well, is just... dumb.