• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.

Recent content by PoroCYon

  1. PoroCYon

    pandemic + exams == ...

    pandemic + exams == ...
  2. PoroCYon

    I'm alive! And I also did a thing.

    I'm alive! And I also did a thing.
  3. PoroCYon

    Tool [tML/Standalone/...] FNAGLSL: GLSL shaders in FNA

    Introduction Got enough of the limitations imposed by Shader Model 2.0? Today I present to you the solution: GLSL shaders! GLSL shaders have no annoying instruction limit, and are less picky about syntax. As FNA uses OpenGL under the hood (and uses MojoShader to translate HLSL shaders into...
  4. PoroCYon

    woah, this place still exists? it's been a while

    woah, this place still exists? it's been a while
  5. PoroCYon

    Also sorry for the kinda late reply, but again, I'm not really an active modder anymore, and I'm...

    Also sorry for the kinda late reply, but again, I'm not really an active modder anymore, and I'm currently also busy with exams.
  6. PoroCYon

    Source code is available here and here: https://gitlab.com/PoroCYon/PoroCYon.MCT ...

    Source code is available here and here: https://gitlab.com/PoroCYon/PoroCYon.MCT , https://gitlab.com/PoroCYon/Ingame-Cheat-Menu , try to compile it yourself, I don't have any ready-to-download files lying around anymore. (I'm not even active in the modding community at all anyway.) Good luck...
  7. PoroCYon

    [Released WIP] Terraria Avalon

    Probably the oldest Avalon, and it's for tConfig, as asked for.
  8. PoroCYon

    [Released WIP] Terraria Avalon

    Here's the version I have lying around on my HDD. No guarantees whatsoever that it actually works, though.
  9. PoroCYon

    tAPI Ingame Cheat Menu

    Don't, it's dead as fuc, and it's written for *tAPI* (i.e. only works with 1.2). I don't know of a cheat mod for tModLoader, but there's a search bar in the upper-right corner, yunooöh. If you really need a cheat menu for tAPI (and I don't want to know the reason), use Shockah's, it's better...
  10. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    [b6f4698: added ItemBehaviour.PreShoot hook, other minor stuff] And there was much rejoicing. FYI, "1.3.1.0" Prism can patch Terraria 1.3.1.1 without any errors.
  11. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    I started documenting Prism, the first page can be found here, explaining the different concepts used in the public API. I'll now write a few pages on the inner working of Prism. EDIT: added a page on patching and mod loading.
  12. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    I simply wanted to test how hard it'd be to update (because the 'code injection' strategy was never tested against big updates). I probably won't be adding any more features (in the near future, at least, but I don't guarantee anything in the non-near future), though. EDIT: @Nopezal, if you...
  13. PoroCYon

    tAPI Mod Creation Tools

    The post before yours was made in Sep 1 2015... (and that one already stated everything is dead).
  14. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    I was bored, and...: This took me five days, and 2h work/day. It was easy to port because of the use of code injection :P (I did switch from Mono.Cecil to dnlib, though).
  15. PoroCYon

    Prism on 1.3.1: http://i.imgur.com/4480H2D.png (code injection is awesome)

    Prism on 1.3.1: http://i.imgur.com/4480H2D.png (code injection is awesome)
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