• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Recent content by Pvt Fudgepants

  1. Pvt Fudgepants

    He's trying to update the mod to 1.4, which has no mod support yet (modloader is 1.3.5 still...

    He's trying to update the mod to 1.4, which has no mod support yet (modloader is 1.3.5 still, won't be updated for a while probably), so cheat sheet and hero's mod aren't options here. As for hosting, it seems like a lot of people are just making forum posts and uploading the file as an...
  2. Pvt Fudgepants

    I came here just to ask if you planned on porting it to the new system. That would be awesome if...

    I came here just to ask if you planned on porting it to the new system. That would be awesome if you did. I loved using this mod :D
  3. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    Oh yeah I forgot that tremor is just gone now. I'll just remove that one. I was definitely going to add mystic, as I just started an enigma playthrough actually. The others are good suggestions too. I'll check them out and see if I can add them. Any suggestions for what default colors they...
  4. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    Trying to get back into modding Terraria, so here's a couple of updates: Colored Damage Types Should now work in multiplayer! Let me know if there are any issues. Mod config is now in game in the mod configuration menu under settings, and you can change the configs mid game! I'm going to add...
  5. Pvt Fudgepants

    tModLoader The Terraria Judgement Mod

    The bosses look cool, but you definitely need some screenshots in here. Hard to get someone to download the mod if we have no idea what to expect from it.
  6. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    If they are programmed the same as normal summons they should. I believe most of the ones from the big mods (calamity, thorium, etc) worked when I tested it.
  7. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    Updated Colored Damage Types:
  8. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    Yeah I've been away for a while. Trying to work on the mod a bit today. You're talking about the tooltips, right? When I was trying it it seems like the in game damage colors work fine for those, but the tooltips stay white (aside from true damage). This is due to the way that Thorium handles...
  9. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    Thanks for letting me know!
  10. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    I was never actually able to test this mod in multiplayer, so I have no idea how it interacts with that. When you have the mod installed and someone else hits an enemy, the damage comes up the default color for you? What about if both players have the mod? I assume it still wouldn't work, but...
  11. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    It should accept rgb or hex. You followed the format that the other colors were in and it didn't work? I'll try to take a look at it sometime this week and see what could be wrong.
  12. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    New update to Colored Damage Types!
  13. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    Forgot about those ones. I'll look into how to go about adding those later today if I can!
  14. Pvt Fudgepants

    tModLoader The Thorium Mod

    Because of the way my Colored Damage Types mod works, it only gets whether the projectile is marked as melee, magic, thrown, ranged, etc. It may actually be dealing the correct damage in game, but programmed in a different way to do that, so my colored damage types doesn't pick it up properly...
  15. Pvt Fudgepants

    tModLoader Pvt Fudgepants's Mods

    New update to Colored Damage Types!
Top Bottom