Got a couple:
Just two guys having a chat.
Most inconspicuous trap I've ever seen, not suspicious at all...
Somehow this cabin in regular caverns got a underground desert chest rather than a normal gold chest, due to how close said underground desert is.
This was mainly what I was talking about, yeah. Having snow be non-corruptable means that If you were unlucky enough to have your Hallow cross into it, you get no natural surface Hallow (And this has happened in my most recent playthrough.)
As it currently stands, the Tundra is not effected in any way whatsoever by the V. However, it can still be corrupted by both the hallow and your worlds evil biome, so why on earth is it specifically protected from the V, when no other biome is?
Having it protectd by the V forces players who...
adding onto this, i would love to see full UI control. let us reposition ui elements how we want, and even outright remove some elements.
EDIT: now that i think about it: why the hell wasn't this functionality added with the steam deck update?
A seed made to be the toughest challenge impossible would not be complete without also reverting all enemy nerfs made to make the bosses easier, within reason. stuff like reverting to plantera's old speed pre-1.2.1.2.
EDIT: this isn't about adding a new seed, but an addition to the new seed...
It makes the background of caves move while you are moving. My suggestion is to add an option to remove all moving elements from biome backgrounds (demo eyes flying around at night, flying ships flying around in the day, parts of the background, like mountains, moving around to simulate...
This can save on FPS, and help people who don't have the best specs.
I myself struggle to run the game at 60FPS at 1080p, colour lighting and with the background on.
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