You're missing a texture for your sword. Put a texture file in the same directory with the same exact name as the class.
If you need to make one, start by using the texture of any other sword as a template (download the textures from the wiki) and modify it to your liking. Or you can just make...
Are you still working on your modding tutorials? It's been a while since the last one was uploaded. So far those tutorials have been an incredible resource for me. I don't remember how I randomly stumbled across your first tutorial but that's what got me into Terraria modding.
Ok so I was able to get the sound working normally but now I can't seem to figure out how to make it play on my custom projectile. This is the code I have for the projectile:
using Terraria.ModLoader;
using Terraria.ID;
using Terraria;
namespace hyperfrostw.Projectiles
{
class...
I CAN'T BELIEVE IT! This whole time it was because the bitrate was too high. I guess this is what I get for trying to get perfect audio quality, lol. Thanks for your help. I can now continue with my mod lol
I have a custom sound that I plan to eventually use with a custom projectile but right now I can't even figure out how to get the sound to play when assigned to a sword swing.
Here is the code for my sound:
using Microsoft.Xna.Framework.Audio;
using Terraria.ModLoader;
using Terraria...
Ok I just realized I made a big mistake. The other day I asked a question about using a custom sound for projectiles in the tAPI thread. I meant to post it here in the tModLoader thread.
Does this change anything? Am I still unable to change the sound used by my projectile due to the AI type...
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