Thank you for providing your code in a code block.
You need to add the [AutoloadBossHead] attribute above your class definition. I would also suggest adding NPCID.Sets.BossBestiaryPriority.Add(Type) to SetStaticDefaults(). Example Minion Boss has more information about this stuff...
New minor update:
Fixed achievement icons (1.4.4 introduced new achievements)
Changed the spider nest map background image.
Changed the spider nest Bestiary icon.
Changed the decorations created by the Rubblemaker.
You can make the sprite basically whatever you want because you define the segments in the PreDraw(). You need to define the height of the frame and the height to the frame from the top of the sprite for each segment. There's a lot of measuring involved. Example Mod doesn't have enough comments...
Use ModContent.ItemType<Namespace.ClassName>() to add modded items. The wiki has more information about recipes: Basic Recipes · tModLoader/tModLoader Wiki (This guide is for 1.3)
Use pbone's Utilities + Fargo's Mutant Mod. (You also need pbone Lib for pbone's Utilities)
Fargo's Mutant Mod has some builder items like the Mini Instabridge.
Use pbone's Utilities + Fargo's Mutant Mod. (You also need pbone Lib for pbone's Utilities)
This mod is dead and closed source, so it'll never be ported to 1.4.
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