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The Combat Wrench seems to have a nasty habit of pulling enemies towards you, which I believe to be caused by it's multi-hit functionally.
The first hit will stop the enemy and make the boomerang begin returning, then the second hit deals knockback that pulls the enemy towards you, probably...
I was a little annoyed with the ambiguity of the new health bars, so I vandalized added some marks to the bar to help me figure out boss health percentage faster:
Figured I'd share this on the forums in case anyone else needed/wanted this.
download on mega or here on the forums.
I just noticed that while wearing full titanium armor, you have a chance not to consume ammo.
I have no ammo conserving buffs or accessories, and it only happens when wearing the full set with the ranged helmet.
This isn't listed anywhere on the set bonus, so perhaps someone forgot to write it...
Seems like whips have the ability to hit some enemies in walls.
Every time I've seen this, it's been with an enemy that can go through walls to begin with, so it's probably a combination of the whip and the enemy AI.
So far I have seen this occur with:
Floaty Gross (video...
(was going to make a report, but saw this one) So instead I have a visual example of this for those interested:
Whip used: Snapthorn
No Modifier: 13 Blocks
Bulky Modifier (-13% Speed): 15 Blocks
Sluggish Modifier (-20% Speed): 16 Blocks
Deadly Modifier (+10% Speed): 12 Blocks
I was talking with my friends earlier today, and all of them use the default keybindings. I find this very strange, as (in my opinion) a lot of the default keybindings aren't easily reachable without moving your hand quite a bit. So, The custom bindings I have used for the past 6-7 years are as...