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Instead of melee/ranged/magic/throwing, I split the classes into close-range, projectile, minion, support, etc. There are no magic-specific classes, but every single branch of classes (except for minion) scales magic damage in some way and has abilities that can work well with magic weapons.
Modifying all minion AI would cause all sorts of issues, but setting minion target when it does not have one to a monster that its ai normally wouldn't target might have a similar effect for some AIs. I'll make a note to look into it but I won't have a chance to do so any time soon.
Unfortunately, there are no "damage", "sentry limit", or "sentry damage" stats so I have avoided these so far. It's not impossible to add any of them, but their effects could end up being somewhat inconsistent.
Thanks for the input. I haven't touched that mod in ages, but I do agree with every point that you've made. How does this solution sound?
1. Remove the poorly-sprited items
2. Add something like "Chocobo Feather" that drops from all bosses (stackable)
3. Craft base whistle from feathers
Not yet. When added, these will be listed in the patch highlights and a temporary section will be added to the main post with more details.
I haven't been able to work on the mod this last week due to various IRL reasons, but I'll be back to it soon.