• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Recent content by Shinkun [ModDev]

  1. Shinkun [ModDev]

    tModLoader Official tModLoader Help Thread

    In NPC I'm assuming Boss1 = eye of cthulu Boss2 = eater of worlds/brain of cthulu Boss3 = skeletron and MechBoss 1 through 3 are those same ones but their mechanical form? 2 always being destroyer of worlds Is that right?
  2. Shinkun [ModDev]

    tModLoader Official tModLoader Help Thread

    First things first, for accessories you should always make them set a player value when equipped, create a new class and name it something like PlayerMod Here is an example using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace...
  3. Shinkun [ModDev]

    tModLoader Projectile heal on hit

    There is no projectile being called in the hit npc event so your "projectile" in your code doesn't exist instead use this public override void OnHitNPCWithProj(Projectile proj, NPC target, int damage, float knockback, bool crit) { Main.player[proj.owner].statlife += 2; } you see between...
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