You're absolutely right. I feel like a fool to have made statements that required someone to talk about RAM limitations with me. I must be letting my dislike of bad porting practices blind me to the differences between what is frivolous and what is vital.
I cannot disagree that previous...
Yes, I suppose the reasoning I gave associated what I disliked about the decisions of Engine to the publisher 505 themselves, which is hardly fair. Additionally, I mistakenly believed that 505 would no longer be publishing the game on consoles. Though as long as Engine is not developing it, then...
I will admit I have been rather...inactive...for quite some time. I've lurked and kept up with news, but have not contributed since the 3DS port of Terraria launched. As such, I have a quite of bit of catching up to do in providing my thoughts.
As someone who is currently undergoing education...
...What exactly are you referring to? If you're making the claim that Minecraft's holders are not "smart enough" to bring the game to a Nintendo console, be aware that Minecraft released for Wii U on December 17, 2015.
This is the game's information page on the Nintendo of America website.
And...
Yes, enemies, just like players, receive a split-second of mercy invulnerability after being hit. Pets tend to hit small amounts in rapid quantities, which blocks your own attacks. It's due to this occurrence that I dislike using pets that attack enemies.
It sounds like the bug is due to being able to interact with the Strange Looking Tombstone at all. According to the Terraria Wiki, you cannot read this tombstone in the Mobile version of the game. It would appear that an oversight was made when applying A-button context sensitive selection to...
The actions I took the initiated the glitch have worked twice, so I know of a way that apparently reproduces the problem. Duplicate NPCs seems to be the product of another glitch with housing-assignment detection. I'll describe the situation as precisely as I can:
When standing within valid...
There is no online multiplayer functionality for Terraria on Nintendo 3DS at this time, but it's been stated that it's a possibility in the future.. From the FAQ.
This was a fairly early statement, mind. Circumstances may have changed to have made online on 3DS ultimately impossible, but that...
Incredibly unlikely, I'm afraid. I've noticed there's been a lot of misconception surrounding the early release of the digitally-distributed copy of the game, so perhaps an explanation is in order.
First of all, physical distribution is a lot more time-consuming than people seem to realize...
@Xylia I prefer to use ranged weapons, and thus have had much experience already with the aiming system in Terraria for Nintendo 3DS. It takes some getting used to, but the more you use it, the better you get at using the manual aim, and the more intelligently you take advantage of the auto-aim.
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