@imkSushi I finally had a chance to try and make my item renaming mod, and I CANNOT figure it out. Would it be possible for you to throw together a "blank" version of your rename mod, that just renames every item to the same thing? That way, all people would have to do is extract the source...
A quick question for the modders out there. I want to make a mod that renames and changes the descriptions of all souls items in the game, as using creatures' souls to craft stuff is creepy. I know literally nothing about modding Terraria, and coding in general.
Is it feasible for me to try...
Really? Wow thanks! I didn't expect you to actually code it, thanks. If it's not too much to ask, could you leave it readable by the tMod editor so I can try and learn a bit from it?
I like the renaming mod, it reminded me of something I've wanted to try for a while. A buddy of mine also plays Terraria, but he really dislikes the idea of using the souls of enemies to craft items. So much so that he did a run using no souls of any type (not as impossible as you might think...
Just wondering, is there any chance of a "hotfix" update just to keep this running in the current tmodloader? From what I understand, its totally nonfunctional because of changes to fishing code and some other thing. I'd like to update my game to 1.3.3.2, but I'd also like my current world to...
Well I updated Tmodloader and this mod still seems to be working. It would be cool to have infinite solutions, clentaminator is basically the only option for major cleaning, and that stuff does get expensive.
If you're still looking for ideas for horror enemies, why not Pennywise from Steven Kings' "It"? It could start as a clown, and turn into a spider-monster thing at half health. Bonus for it taking massive damage from silver bullets :)
On that note, it might be neat to have Christine as an...
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