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I can't find where to report issues, but I was wondering if you could fix one that's been around for awhile.
DA Lib (and Player Resource Bars) rely on TerrariaHooks to work, but that mod has been implemented into regular tModLoader (0x0ade/TerrariaHooks) and thus won't be updated
This seems interesting and I remember I used to use it way back.
Well since I guess I'm technically a tester now, should I be testing cross-mod balance/compatibility? I feel like that is something important (but I am sure other people have already tested it though)
This looks cool! I've always wondered if a tinker's-esque mod would work (because the main reason I used it was durability and to make tools better than vanilla, but Terraria doesn't really have that problem)
I assume you're able to specify which weapon/tool to install modules on if you have...
I made this mod because I had an idea (based on old versions of an ancient mod called Ersion) to let monster souls drop from enemies, which you can then use for various items.
Currently, Souls are crafted (I don't know how to make them drop yet, sorry) with various monster drops (ranging from...
So I couldn't find an issue tracker, but I found that the Simple Auto Chests will rename themselves to "Chest" when re-logging into a world sometimes if there's no items inside them.
Breaking and replacing fixes it, but it's kind of annoying.
I couldn't find a GitHub page, but had a feature request:
Could you prevent true omni bags from picking up imkSushi's tokens? Or add a config option for it?
I'm manually adding them to the blacklist, but just wanted to ask
And could you do the same for banners? (Calamity & Thorium come to...
Can't wait for Master Mode!
Will the Finch Staff be in the regular game? Having a minion that doesn't fly off would be nice.
Also, will achievements be disabled in Journey Mode? I think they should be, otherwise everyone would cheese them in that mode; ruining the fun of the game.