Hello. I've been trying to make a new mod lately, but I don't understand how the new IEntitySource works.. I want to experiment by making town npcs drop tombstones on death, just like players do. But I come across this:
Item.NewItem(npc.GetSource_Death(), tombstone);
It wont let me go further...
I am working on a mod and I'm trying to add a shader during the duration of the event that is being called. The problem is that it can't find the effect. I used the screen shader template from Expert Shader Guide.
Here's the log:
Here's how I load the shader:
public class BlueMoonMod : Mod...
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