• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Recent content by White_Shadow

  1. White_Shadow

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    That requires getting the absurdly rare bloody tear in the first place
  2. White_Shadow

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    I suggest making RNG dependent events (Blood Moon, Solar Eclipse) able to be spawned at will in Journey Mode, through the powers menu, after having it happen once already. This would alleviate a lot of annoyance, especially for summoners
  3. White_Shadow

    Standalone [1.3] tModLoader - A Modding API

    Hello guys, my friend is having a problem with one of his worlds. When he tried to load it, the load was successful but once it did load the whole screen except for the UI was a deep purple color. Any subsequent load attempts returned an error. Could a mod be causing this or is it something with...
  4. White_Shadow

    What is your take on Expert mode?

    IMO, the most challenging normal mode parts are early hardmode, right after Plantera, and the Moon Lord, the rest of the game is still fun it is just easy for me
  5. White_Shadow

    What is your take on Expert mode?

    I think its way better than normal mode because normal mode has almost no challenge, with Expert you are constantly on your toes and can't just run into danger without thinking or you will die in a few seconds, plus the boss AI changes are brilliant and add a lot of fun to their fights. Early...
  6. White_Shadow

    **REPORTED** Platinum Coins stacked more than 999

    This also happened to me in a goblin invasion
  7. White_Shadow

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    50% is too much since the Sanguine Staff has high damage. Maybe 25% would be better. I like your other suggestions though, they are good ideas
  8. White_Shadow

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    Spooky Armor gives the same amount of minions as Tiki, and it has a higher damage boost
  9. White_Shadow

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    The devs said it would never be implemented because the Jungle already has enough unique loot
  10. White_Shadow

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    It is technically mentioned in game by the Wizard, but guess what? Luck affects the Bound Wizard's spawn rate, so if you don't know what luck is and have the audacity to use regular torches, you probably won't find him soon after beating the WoF.
  11. White_Shadow

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    no, it's real, i just searched for it on the discord and it's 100% there
  12. White_Shadow

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    Pre-hardmode summoner is still greatly lacking, for many reasons. One is that the new weapons are totally RNG based. Couldn't we craft the Vampire Frog staff out of caught frogs and other blood moon materials? There is no new Pre-hardmode armor set, which means you certainly can't play summoner...
  13. White_Shadow

    With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode

    I once spent almost four hours farming Plantera for a Pygmy staff because her bulbs can only spawn twice in an ingame day
  14. White_Shadow

    With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode

    Journey mode isn't just about building, otherwise the difficulty slider and spawn rate amplifier wouldn't be there. It's about playing the game how you want to play it, and I want to play it without having to worry about money. I don't see a problem with that.
  15. White_Shadow

    With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode

    I hope you can dupe money, because I'm going to use this mode to play normally and not dupe anything except money (and maybe torches) so I don't have to farm for hours, lol. i also won't have to use the town system this way, so it's a win-win
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