By the way, wrong place to put this, but i'll still help!
namespace example.exampleA {
public class exampleBoss {
phase = 0;
public override void AI()
{
if (npc.life < (npc.life/2) {
NPC.NewNPC((int)X,(int)Y...
*Note: The wall of flesh doesnt despawn when you are not in hell. Although it can leave hell, the blocks would have to be from hell to prevent it from going back down.
Say. We have a cave bat. Lets have it run into you. You take some damage, and fly back off a cliff 5 tiles behind you. Doesn't that seem a bit unrealistic?
This is a relitavely long thread. It consists of enemys and how much knockback they should do to you (in tiles), and other enemies. All...
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