That is not a tModLoader problem. I had the exact same problem(spawn rates too low especially during blood moon). I then disabled Tremor Remastered and the spawnrates returned to normal values. I have told you what the problem is. It lies in the code for the NPCs in your mod. I suggest you...
Hi!
I got two questions.
1. I really like the singleplayer chat, it is really handy to be able to spawn npcs easily. But how do I make them spawn a little bit to the right of the player or spawn in groups of for example 10? When i look through the code for it in the example mod I see that it is...
Is there any way to speed up the animation of an item? I am trying to animate my own souls but their animation is much slower than the animation the vanilla souls use.
That only works for the file I choose to include to the project. Every .png file I add after that becomes invisible until i press Show all files.
Edit: I found the problem. When I put in the .png files I put them in the folder for the mod, not through Visual Studio. When I drag and drop them...
Tried that, didn't work. This is my view right now.
When I press this button the .png pictures become visible
But then I see other files which i don't need to see. Do you know how to make the .png pictures visible all the time? Just like your view.
One question(it's a hard one): In Visual Studio you can choose to show all files in the solution explorer. If you choose to show all files you will see the .png files(your sprites). The are only visible when I choose to show all files but then I see other files too like bin and obj. How can I...
Right now tModLoader doesn't support custom projectiles(at least I haven't found it). When do you plan to add that in?
Btw I never thought someone would make something this good in just like two weeks after 1.3. You are doing an amazing job, never forget that.:)
This has so much potential to...
Right click on your blank solution -> Choose New Project -> Go to Visual C#/Windows Desktop -> You should see the Empty Project in the list ->Choose it and there you got your Empty Project
I got the community version of Visual Studio and I can create empty projects as well as blank solutions. An empty project is the same as a blank project, right? So that shouldn't be a problem.
Is it possbible to make changes to the ai style for flamethrower without rewriting the entire ai? The ai style is 23 and as you know the flametrower shoots flames. I want black flames, so it it just the dust that should be changed. I don't think it is possible to change that but I am asking anyway.
I am making a miniboss. It is going to circle around the player and sometimes charge and sometimes shoot a projectile. I think i know how to make it charge and shoot. How am I going to make it circle around the player at a constant distance?
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