While the idea of player's actions affecting background doesn't seem THAT good to me(it just doesn't make sense IMO), I would really like some improvements to background, e.g.
-Some additional layers for background, e.g ground with trees in Forest(that looks like actual dirt/stone with actual...
So, my GlobalItem has GetWeaponDamage method in it, that modifies damage based on ItemInfo property level.On first look, it works, damage property in tooltip changes and everyone is happy, but weapon still strikes with original damage.
If you (person, who wants to help, I hope.) need my code, i...
That's actually some sweet ideas!:)
My favourite is Chanter: scroll system reminds me of Magicka spell system.
Can't wait to see those classes in the game(if I understood you correctly, you are going to put them in mod, right?)
Also, got an idea for Healer(Medic, Priest, whatever) class, who...
Well, I have some kind of strange bug or something.
So, I have this code:
public override void UpdateEquip(Item item, Player player)
for (int k = 0; k < 3; k++)
if (player.armor[k].type == ItemID.ObsidianHelm)