I've added links to view the gifs on this post due to embeds not playing: [Tutorial WIP] Cooldown Juggling Rapid Fire Dart Trap Engines (Animated Guide)
More great work and lovely demonstrations.:)
So, I'm not allowed to tag @Yoraiz0r or @Leinfors to tag this as a potential issue...?
I thought the dummy ghosts had a separate array? (Did I err again?)
Whoops, excuse my misunderstanding. Also, hey!:) I was planning to tag you in when we'd figured...
Thanks @W1K. Just like the old days, heh. Oh right, yeah, it is just a single 200 NPC index for all monsters, critters and townsfolk. Separate arrays for up to 100 dummy ghosts and up to 1000 projectiles. Right.
I'd looked at this (with your help) back here (3 and a half years ago!:eek:)...
OK, first of all, sorry for just diving right in out of the blue...:naughty:
I wondered if you could help me out with this, seeing as I'm largely out of the loop still and rusty with my game mechanics knowledge... Chippy says in his video that the statue spawned bunnies and goldfish will reduce...
Oh cool, thanks for posting this here.:) (I actually just saw it in a Chippy vid...)
To clarify - in the Reddit thread it's said that it will only work fully in single player mode. But up to 1000m away in Multiplayer mode. Thereafter the block data fails to load and everything looks weird...
My...
Yeah, my whole links list page was outdated well before I disappeared. Actually, the WayBackMachine has cached some (perhaps all) of the old Terraria Online pages (e.g. [WIP] Wire Compilation). But not any of the embedded images, that I've seen.
If anyone wants to re-jig the above links to...
Mobs should be hoiked the same as NPCs with requirements varying by their size. So you can see my original Hoik guide and open up the button in my signature for more links, or look through my (old) index of T-MEC topics for various ones that might help. Or go to T-MEC and ask directly if you are...
Wow, so each encoded frame block is a custom size and design, rather than an identical template with different connections selected... Obviously that later option would have been too big for even a large world, so you had to compress them. A variable bit rate encoding, effectively. Sheesh!
Even...
Very impressive @Romixal. Quite a splash with the video! (Saw it via Reddit.)
I'm not going to pretend to begin to understand how you've encoded the pixel change data so compactly (what is it, a 16 x 32 pixel matrix display? Only roughly counted)... Let alone what all the data buses must look...
Yeah, weighted plates have new detection mechanics, in place to ensure they are always in the correct phase, I guess. Regular plates are just once per tick (expect teal plates are unlimited per tick, well max 1k projectiles, globally). But you can trigger/un-trigger as many weighted plates as...
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