Cryptomage in Night of the Undead drops it.How do you get the cursed cloth for the op banners? I can't find it anywhere.
I thought it works on 0.10.0.2 without any changes.Will The update to go with tmodloader v 0.10.0.2 come out soon?
unless... its already fixed in which case derp. @3@
Why would you enter a world made with Tremor without Tremor enabled?Yes i am. you can easily replicate it.
1. create a world with tremor.
2. load that world without tremor and save it
3. enter world with tremor enabled again and all glacier chest are locked forever.
i don't know if this is a bug on your side or tmodloader, but it's just a minor thing. unless ofcourse you store super valuable things in them ;-)
And interestingly between step 2 and 3 terraria just crashes when i reload tremor again.
Are you dying when enemies deal you 13 damage?i get hit once by anything (except the kindoff crab because he is easier to not get hit) and i'm dead and yes
I might have been mistaken about Tremor being one of the mods that was disabled when the update to tmodloader came out.Cryptomage in Night of the Undead drops it.
I thought it works on 0.10.0.2 without any changes.
Why would you enter a world made with Tremor without Tremor enabled?
Are you dying when enemies deal you 13 damage?
Does the WoS Eye appear for you?Is anyone else having problems with the Wall of Shadow spawning? I throw the Relic in the lava and it says that it summoned, has sound going, and hte small icon across the map, but the boss is just...invisible. It can't attack me and I can't attack it. Was hoping the first time was a bug, but I tried it a second time and it didn't work :/
Ah, so you've entered your world with Tremor disabled with TML 0.10 release? Well, you shouldn't enter a world without mods.I might have been mistaken about Tremor being one of the mods that was disabled when the update to tmodloader came out.
Because i updated tremor through modbrowser and reloaded my mods. i only realised that tremor didn't load when i entered the world. and since i enabled/disabled mods on an existing world without problems i thought it would go well (and definitely not, because i didn't think at that moment to preventivly alt+F4 in case something could have brokenWhy would you enter a world made with Tremor without Tremor enabled?
Mods don't need to be updatetd for 10.0.2. The latest version and all other versions for 10.0.x are still workingPlease do update to tModLoader V 10.0.2, I love this mod and basically need it.
Does the WoS Eye appear for you?
Are you sure about that?Mods don't need to be updatetd for 10.0.2. The latest version and all other versions for 10.0.x are still working
What am I doing wrong?! What do I have to do? I got it from the browser, and it doesn't work for the new update...Because you're doing something wrong. On my end it's still working just fine with the latest tmod version.
Please do update to tModLoader V 10.0.2, I love this mod and basically need it.
Because you're doing something wrong. On my end it's still working just fine with the latest tmod version.
Like I said, it works with the new update. I'm using Tremor 1.3.1.13, and I just played earlier today with it enabled in tMod 10.0.2 -- everything went fine.What am I doing wrong?! What do I have to do? I got it from the browser, and it doesn't work for the new update...
Try renaming your TML .exe file back to Terraria.exe.This pops up when I try to enable Tremor.
Failed to resolve assembly: 'Terraria, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null'
at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
at Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
at Mono.Cecil.TypeReference.Resolve()
at Mono.Cecil.Mixin.CheckedResolve(TypeReference self)
at Mono.Cecil.SignatureReader.ReadCustomAttributeEnum(TypeReference enum_type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeElementValue(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeElement(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArrayArgument(ArrayType type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArgument(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeConstructorArguments(CustomAttribute attribute, Collection`1 parameters)
at Mono.Cecil.MetadataReader.ReadCustomAttributeSignature(CustomAttribute attribute)
at Mono.Cecil.CustomAttribute.<Resolve>b__34_0(CustomAttribute attribute, MetadataReader reader)
at Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read)
at Mono.Cecil.CustomAttribute.Resolve()
at Mono.Cecil.CustomAttribute.get_ConstructorArguments()
at Mono.Cecil.ImmediateModuleReader.ReadCustomAttributes(ICustomAttributeProvider provider)
at Mono.Cecil.ImmediateModuleReader.ReadType(TypeDefinition type)
at Mono.Cecil.ImmediateModuleReader.ReadTypes(Collection`1 types)
at Mono.Cecil.ImmediateModuleReader.ReadModule(ModuleDefinition module)
at Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters)
at Mono.Cecil.ModuleDefinition.Write(Stream stream, WriterParameters parameters)
at Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
at Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)
My friends and I were playing with this mod(in MP, of course), and Ruin chests seem to be not functioning, nor are Ruin Ghosts spawning in general, even after we killed the Tiki Totem. Along with that, the ball and chain bugs out and attaches to only one player, creating a sort of ball and chain singularity.
Only one of us can rightclick on the Ruin chests, and nothing happens when he does.
Attached picture is of the "ball and chain singularity"