I think sometime in the near future, Relogic should make it so that the Calamity mod is part of vanilla Terraria, since with the items right now, once you beat the moonlord there's really no point in doing anything, really
I came up with a few weapon ideas that could probably alter gameplay alot
Sun God's Crystal
600 Magic damage
No knockback
36 mana (216 mana superbeam)
4% critical strike chance
Info: It's like the Last Prism, except the beams and superbeam are twice as thick as the Last Prism's, takes 10 seconds to charge to superbeam -- Also it consumes mana super quick
It should have some kind of chance to drop from a super powerful boss (like the moonlord, where there's a 11% chance for drops)
Overcharge
500000 Ranged Damage
Insane knockback
0% critical strike chance (cannot be changed)
Info: Firing normally shoots a 1 damage, no knockback bullet. However if you hold down the fire button for 10 seconds, the weapon will start having sparks come off of it, let go and it does massive damage
I came up with a few weapon ideas that could probably alter gameplay alot
Sun God's Crystal
600 Magic damage
No knockback
36 mana (216 mana superbeam)
4% critical strike chance
Info: It's like the Last Prism, except the beams and superbeam are twice as thick as the Last Prism's, takes 10 seconds to charge to superbeam -- Also it consumes mana super quick
It should have some kind of chance to drop from a super powerful boss (like the moonlord, where there's a 11% chance for drops)
Overcharge
500000 Ranged Damage
Insane knockback
0% critical strike chance (cannot be changed)
Info: Firing normally shoots a 1 damage, no knockback bullet. However if you hold down the fire button for 10 seconds, the weapon will start having sparks come off of it, let go and it does massive damage