Dexterdude
Eye of Cthulhu
A few balance changes I personally would like to be made in the formula of the main Pokemon games are :
- When using an attacking z-move, you cannot lose your turn by the effects of flinch, paralyze, confusion and attract. RNG is too much of a victory deciding factor in a Pokemon battle and thus cutting it off as much as possible would make battles more enjoyable, at least for me.
- The Ice type is easily the worst type defensively, resisting only Ice type attacks and having weaknesses to many common offensive types, I believe it should resist one or maybe even two more types, I would pick Grass and or Flying since naturally they should not be able to do much to ice as an element.
- Double Team and Minimize are broken, again relying on luck too much with no effective counters, moves that bypass accuracy checks are very underpowered and most of them should have their battle points increased, (for example, Smart Strike should go from 70bp to 80bp, Swift should go from 60bp to 80bp). I wouldn't change aerial ace since Scyther makes use of it with the Technician ability boosting it to 90bp and to 135bp after STAB. Minimize should increase evasion by one, not by two stages.
- You cannot use Revive or Max Revive, at least in battle.
- You are not given the option to switch pokemon after defeating one of your opponent's pokemon.
- Opponents have higher levels, smarter AI and use more advanced strategies.