tModLoader Colored Damage Types

New update to Colored Damage Types!

v1.2.0
  • The "True" damage type from Thorium mod is now added. True damage will be colored White/Gray.
  • Adjusted the color of Symphonic damage type to make it stand out from Ranged damage more.
 
For Colored Damage Types, I tried to change the colour of the defense tooltip on accessories, but it instead made them disappear....is it not a RGB format?
 
For Colored Damage Types, I tried to change the colour of the defense tooltip on accessories, but it instead made them disappear....is it not a RGB format?

It should accept rgb or hex. You followed the format that the other colors were in and it didn't work?

I'll try to take a look at it sometime this week and see what could be wrong.
 
Is the colored damage types mod only client side? Because, in multiplayer, you just get default damage colors when other players use weapons. Only your own values are colored.
 
Is the colored damage types mod only client side? Because, in multiplayer, you just get default damage colors when other players use weapons. Only your own values are colored.

I was never actually able to test this mod in multiplayer, so I have no idea how it interacts with that.

When you have the mod installed and someone else hits an enemy, the damage comes up the default color for you? What about if both players have the mod?
I assume it still wouldn't work, but I'm not really sure.

I'll probably work on fixing this at some point in the future, but I'm not sure when I'll be able to finish it.
 
I was never actually able to test this mod in multiplayer, so I have no idea how it interacts with that.

When you have the mod installed and someone else hits an enemy, the damage comes up the default color for you? What about if both players have the mod?
I assume it still wouldn't work, but I'm not really sure.

I'll probably work on fixing this at some point in the future, but I'm not sure when I'll be able to finish it.
All players have the mod, because they can't join without (Tmod multiplayer synchronizes every client). And yes, I see my own colored damage values, but not that of other players.
 
Is there a way you could set Minion Crit to a fixed amount?
Like, if I wanted all Summon weapons to have 15% base.
Thanks.
 
I changed the colors around on Colored Damage Types and for some reason, Radiant and Symphonic are showing up as white. True still maintains its silver-ish color. Did I set up something wrong in the config settings?

Code:
{
  "Version": 3,
  "ChangeTooltipColor": true,
  "ChangeDamageColor": true,
  "TooltipDefense": "140, 160, 140",
  "TooltipMelee": "255, 0, 0",
  "TooltipRanged": "255, 255, 0",
  "TooltipMagic": "15, 135, 255",
  "TooltipThrown": "0, 255, 0",
  "TooltipSummon": "255, 0, 255",
  "TooltipRadiant": "255, 115, 195",
  "TooltipSymphonic": "0, 255, 255",
  "TooltipTrue": "170, 170, 170",
  "DamageMelee": "170, 0, 0",
  "DamageRanged": "170, 170, 0",
  "DamageMagic": "0, 0, 170",
  "DamageThrown": "0, 170, 0",
  "DamageSummon": "170, 0, 170",
  "DamageRadiant": "255, 115, 195",
  "DamageSymphonic": "0, 170, 170",
  "DamageTrue": "180, 180, 180",
  "CritDamageMelee": "255, 0, 0",
  "CritDamageRanged": "255, 255, 0",
  "CritDamageMagic": "0, 0, 255",
  "CritDamageThrown": "0, 255, 0",
  "CritDamageSummon": "255, 0, 255",
  "CritDamageRadiant": "250, 80, 250",
  "CritDamageSymphonic": "0, 255, 255",
  "CritDamageTrue": "255, 255, 255"
}
 
I changed the colors around on Colored Damage Types and for some reason, Radiant and Symphonic are showing up as white. True still maintains its silver-ish color. Did I set up something wrong in the config settings?

Code:
{
  "Version": 3,
  "ChangeTooltipColor": true,
  "ChangeDamageColor": true,
  "TooltipDefense": "140, 160, 140",
  "TooltipMelee": "255, 0, 0",
  "TooltipRanged": "255, 255, 0",
  "TooltipMagic": "15, 135, 255",
  "TooltipThrown": "0, 255, 0",
  "TooltipSummon": "255, 0, 255",
  "TooltipRadiant": "255, 115, 195",
  "TooltipSymphonic": "0, 255, 255",
  "TooltipTrue": "170, 170, 170",
  "DamageMelee": "170, 0, 0",
  "DamageRanged": "170, 170, 0",
  "DamageMagic": "0, 0, 170",
  "DamageThrown": "0, 170, 0",
  "DamageSummon": "170, 0, 170",
  "DamageRadiant": "255, 115, 195",
  "DamageSymphonic": "0, 170, 170",
  "DamageTrue": "180, 180, 180",
  "CritDamageMelee": "255, 0, 0",
  "CritDamageRanged": "255, 255, 0",
  "CritDamageMagic": "0, 0, 255",
  "CritDamageThrown": "0, 255, 0",
  "CritDamageSummon": "255, 0, 255",
  "CritDamageRadiant": "250, 80, 250",
  "CritDamageSymphonic": "0, 255, 255",
  "CritDamageTrue": "255, 255, 255"
}

Symphonic Damage shows the color of my Magic Color so apparently latest Tmodloader or Thorium updates did messing it up

Also i noticed Melee to Throw dont has any effect anymore ??
 
here's a thought, making the Alchemic damage from Tremor get its own color, maybe a violet or purple color to make it stand out
 
Colored Damage Types needs to be updated to work with tModLoader 0.10.1.2. It's not the end of the world, obviously the mod isn't vital, but i thought it would be good to let you know, if you weren't aware.
 
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