To nightmare LXV : i am also trying to make n terraria and tEdit work together,
for the moment the only thing i am able to do is:
create a world with the 1.2.2 version of terraria then tEdit it with the 3.4 version of tEdit
open this edited save with the 1.2.4.1 version of terraria, enter the world then save and exit
copy this world file from terraria to n terraria
so the only thing possible is to create and modify a 1.2.2 world once, export it to n terraria 6 and that's all, no come back possible
To the tEdit team:
a big thank you for the amazing job, building with tEdit is soooo pleasant, thx a lot
A question:
Where is the missing tEdit 3.5?
The 3.4 is for terraria 1.2.2, the 3.6 for the 1.3.0, i guess that the 3.5 was for terraria 1.2.4.1, no?
And 1.2.4.1 is the oldest version accepted by n terraria, it would be one step closer to try to make n terraria and tEdit compatible.
oh and compatibility with mod tiles would be great also, i've seen people talking about it, total support.
edit:
tunnel king said: "Any mod maker can branch off the main source code linked in the top post and provide "mod support" for it."
I am not an english native speaker and my IT skills are far worse than my english so i need a confirmation:
Are you, in simple language, telling us that we should push a little the mods creators to implement something into tEdit to have the modded tiles recognized. And that this implementation is something quite easy to do?
Like, going to each mod's forum tread i've played and say: "hey tEdit exists, it's cool, could you implement your mod there, it's quite easy to do" ???