Thanks !I'm liking the magno biome, look's beautiful!
I'm glad I wasn't playing Hardcore. Early-game I went down there, expecting it to be some kind of structure that led to a chest or something, only for one of them to spawn. Despite hurrying back to the surface as fast as I could, it followed me, and continued to follow no matter how much I tried to run. Due to them having freakishly high health and damage, and being immune to knockback and being able to sit in and attack from inside blocks, I was screwed.I loaded up the mod, found a well, went down the well, got the crap scared out of me by a Magnoliac Fanatic... wonderful mod, hope to see what's next!
I just let myself die seeing as I didnt have any recall potions anyways, it's a great mod but the Fanatic guys are a bit op...I'm glad I wasn't playing Hardcore. Early-game I went down there, expecting it to be some kind of structure that led to a chest or something, only for one of them to spawn. Despite hurrying back to the surface as fast as I could, it followed me, and continued to follow no matter how much I tried to run. Due to them having freakishly high health and damage, and being immune to knockback and being able to sit in and attack from inside blocks, I was screwed.
Thank you for being interested about this mod !I loaded up the mod, found a well, went down the well, got the crap scared out of me by a Magnoliac Fanatic... wonderful mod, hope to see what's next!
I'll let them know about it and let's see if they'll get nerfed...I just let myself die seeing as I didnt have any recall potions anyways, it's a great mod but the Fanatic guys are a bit op...
Crystal bug Is known but we don't know how to fix it and the coders aren't very activeAhh, I've not used tModLoader before and am not familiar with XNA unfortunately, otherwise I may have offered to help, although I don't think I would be able to put in so much time. This mod is really fun so far, and a great addition. I do have a few suggestions for the next update, however:
1. Boss Checklist support. As something used by many people, it would be an important addition so that people don't get confused.
2. Make Magnoliac Freaks less common. As it stands, they're too common and too powerful, being immune to knockback, able to spawn inside walls and be untouchable while firing through walls rapidly, etc.
3. Probably done already but remove the recipe for the Test Summoner. That thing shouldn't be craftable until it's actually associated with a boss.
That said, White Arrow In Black Cube has decent AI considering the state it's in progress-wise. I'm a little disappointed it didn't drop any secret WIP stuff admittedly, though.
4. Speed up worldgen. Currently the "miner" process that runs in like 32 passes seems kind of overkill and takes twice as long as the entire rest of the world to generate, which is a pain. The crystal generation has also hung up on me a few times, though I don't know the cause.
Also can someone explain the name Magno/Magnoliac? As far as I can tell, that's to do with the term Magnolia which is... a plant. I don't see anything resembling a plant in that biome so it's kinda strange. Also a source of confusion as Beyond the Forgotten Ages has a boss named Magnoliac which is an actual plant.
Ahh, I've not used tModLoader before and am not familiar with XNA unfortunately, otherwise I may have offered to help, although I don't think I would be able to put in so much time. This mod is really fun so far, and a great addition. I do have a few suggestions for the next update, however:
1. Boss Checklist support. As something used by many people, it would be an important addition so that people don't get confused.
2. Make Magnoliac Freaks less common. As it stands, they're too common and too powerful, being immune to knockback, able to spawn inside walls and be untouchable while firing through walls rapidly, etc.
3. Probably done already but remove the recipe for the Test Summoner. That thing shouldn't be craftable until it's actually associated with a boss.
That said, White Arrow In Black Cube has decent AI considering the state it's in progress-wise. I'm a little disappointed it didn't drop any secret WIP stuff admittedly, though.
4. Speed up worldgen. Currently the "miner" process that runs in like 32 passes seems kind of overkill and takes twice as long as the entire rest of the world to generate, which is a pain. The crystal generation has also hung up on me a few times, though I don't know the cause.
Also can someone explain the name Magno/Magnoliac? As far as I can tell, that's to do with the term Magnolia which is... a plant. I don't see anything resembling a plant in that biome so it's kinda strange. Also a source of confusion as Beyond the Forgotten Ages has a boss named Magnoliac which is an actual plant.
Welcome back! Glad to see the mod isn't dead!Since last message from Warren, the life matter resolved and they allowed me to rejoin the team. Occurrence of this was the same month Warren made the post.