the new update kinda ed with the plantera healthbar, only seems to be plantera tho (didnt check many others as of now)
this also happened with only cheat sheet and healthbar mod so its probably not a mod conflict
overall the changes from the new update are pretty hot tho, looks way better
the new update kinda ed with the plantera healthbar, only seems to be plantera tho (didnt check many others as of now)
this also happened with only cheat sheet and healthbar mod so its probably not a mod conflict
overall the changes from the new update are pretty hot tho, looks way better
Like You use a custom code to create pillar shield counters on health bars, Could you add support for custom coded health bars like the pillar shield counter for other mods
KBossHealthBar: A mod attempted to call 'hbStart' before calling 'hbFinishSingle' or 'hbFinishMultiple'.
FKBossHealthBar: A mod attempted to call 'hbStart' before calling 'hbFinishSingle' or 'hbFinishMultiple'.
Silently Caught Exception: Index was outside the bounds of the array. at FKBossHealthBar.FKBossHealthBar.Call(Object[] args) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
at FKBossHealthBar.FKBossHealthBar.Call(Object[] args)
at FKBossHealthBar.FKBossHealthBar.Load()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Like You use a custom code to create pillar shield counters on health bars, Could you add support for custom coded health bars like the pillar shield counter for other mods
Well it's really up to those mod owners to do so. With regards to the pillar shields, I only know of Tremor adding a pillar, which reminds me I need to bug Jofairden about that at some point. If you know any others then sure I'll get in contact with the mod owners and sort something out
After Week with this mod my TmodLoader Logs.txt is overloaded by strings contains: FKBossHealthBar: A mod attempted to call 'hbStart' before calling 'hbFinishSingle' or 'hbFinishMultiple'.
Maybe this is a bug, i dunno.
After Week with this mod my TmodLoader Logs.txt is overloaded by strings contains: FKBossHealthBar: A mod attempted to call 'hbStart' before calling 'hbFinishSingle' or 'hbFinishMultiple'.
Maybe this is a bug, i dunno.
your having this issue as well? it said that when i tried to download it from the browser when i checked the logs, but before i hit open logs it said something about me going over the alloted bandwith?
your having this issue as well? it said that when i tried to download it from the browser when i checked the logs, but before i hit open logs it said something about me going over the alloted bandwith?
If you kill a boss, as soon as it spawns, the middle outlines of the health bar get screwed-up and stretchy (The included images shows the visual glitch).
This has happened to me with Golem and Moon Lord.
I tried to delete and reinstall the mod to see if I could fix that issiue but it didn't work.
Time for more tiny updates to fix little things that I keep breaking! Hope you're all enjoying yourselves, and I guess friendly reminder I'm terribad at keeping up with the forums so if there's a bug or something that needs to be adressed ASAP either DM me or hit me up on the discords.
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