Biomes & Nature [Sprites] The Sensation - Inferno of Flavor - Anti-Confection

Hello! In collaboration with Snickerbobble, author of The Confection biome suggestion, I've crafted a negative alignment biome that stands opposed to the unbridled sweetness of the Confection. A savage, dry land scorched Black by extreme heat, ruled over by monstrous elemental plantlife and an overpowering concentration of sugar's eternal rival, spice. Introducing. . .

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Making the world burn...

To help expand the concept and tie the biomes together I invented some background lore. In my own work as a sculptor I find that fortifying a concept with some dialogue always helps.

In the early days of the world, the Ancient Epicureans delighted in the elemental essence of the Sensation. They built shrines to the Serranoth, the avatars of the spice and heat.
However, they became addicted to it's impeccably spicy, zesty flavors. In an effort to balance our their civilizations palette, their gourmands baked and served what would become the Confection. Unfortunately, both flavor profiles proved too terrifyingly delicious and were sealed deep below and a guardian was put in place to maintain the freshness seal.


The environment concept would be similar to an arid mesa because the intensity of the spices has scorched the area. Because it is elemental and wild, the ecosystem is a bit askew.
Black grass bursts from peppercorn seeds while giant pepper plants exist where no tree can grow. Not even stone can handle the heat, as it is transformed into Flakestone, incredibly dense clusters of seeds. Even the snow biome is not cold enough for the Sensation. Finally, water turns a slightly opaque gold-hued grey.

The yellow markers are an example of Burning Bulb placement.
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Surface

Underground

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Piperine Grass
Copper or higher
Info: Black grass grows out from the peppercorn clusters that have been roasted black by the ambient heat.


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Black Grass Vines
Vines can spread the Sensation, as they bear pepper fruits.

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Pepperwood
Copper or higher
Info: This is actually not a true tree, it is a giant pepper plant. The 'lumber' comes from the very fibrous woody vine.
Pepperwood trees grow like jungle trees and generally do not need to be planted.

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Pepperwood Block

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Pepperwood Wall

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Flakestone Block (and Underground Growth)
Fifth tier equivalent pickaxe or higher (nightmare+)
Info: The semi-organic Flakestone is comprised of dense clusters of Sensation seeds, it resembles coarse black pepper.
Used for Flakestone Bricks and Flakestone Walls.

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Flakestone Brick

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Flakesand Block
Copper or higher
Refined powdery semi-organic pepper. Spreads the Sensation. Sneezing is unavoidable.
Grows:
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Roasted Cactus. It's actually a pepper plant and I think it got too much sun.

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Black Ice Block
Copper or higher
Info: While the ice doesn't melt too much, chili oil seeps in and tints the ice a gold yellow-hued black.

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Capsinite Ore
Fifth tier or higher pickaxe
Info: Demonite/Crimtane equivalent, used for Capsinite weaponry and Capsinite Bricks. Glows a fiery yellow.

Pungent Pits
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Grows naturally from Flakestone blocks in the underground. Requires three blocks of space to grow fully, similar to how trees grow.
Instead of dealing damage to the player like thorns, the black smoke emitted by pits stings the eyes causing
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These fragrant fissures can make deep tunnels even more treacherous. You can mine the blocks under the pit to destroy it.

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Spiced Bunny
A peppercore mimicking a rabbit. Kind of eerie.

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Piquant Pillbug
Info: Elemental mimicking an insect. Climbs up blocks. 20% Bait Power.

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Viper
HP: 55
DMG: 15 (ranged) 15 (contact)
DEF: 6
Info:A serpent-like creature that spits venom at the player. They tend to stay stationary, making them like small turrets.
Drops: Viper Fangs

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Soldier (Lesser)
HP: 90
DMG: 18
DEF: 12
The incredibly dangerous avatars of the Sensation. While being the counterpart to basic fighter AI enemies,
they are intended to be much more intelligent than zombies. They resemble red chilies.
Because their bodies are largely comprised of vines, they can grapple to blocks to chase down the player.
Drops: Peppercore, the rotten chunk/vertebrae equivalent. Possibly Soldier Sapling pet.
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Pyromancer (Caster)
HP: 50
DMG: 20 (ranged) 20 (contact)
DEF: 8
Denoted by their purple bio-armor, these magical attendants are only found in Sensation mortars protecting the Burning Bulbs. They cast Flame Gout underneath the player.
Pyromancers do not have a vine-grapple, they prefer to stay at range or above their targets.

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The Unsoothed One
HP: 4000
DMG: 45 (melee/contact) (25 ranged)
DEF: 26
The Unsoothed One is a gigantic creature that has laid dormant for ages while close-proximity to the Burning Bulbs has mutated its growth.
Its internal temperature burns so hot all of its bio-armor has been charred black.

While a melee behemoth, it isn't easily 'cheesed'. It has an Infernal Acid Splash attack if you're out of melee range!
Around approximately 1500 HP, it will enter a Meltdown phase and begin emiting Inferno Aura.
Immune to Venom and Confuse.
Drops (40-100) Capsinite Ore and (35-55) Habaneurons.

Expert Mode
Meltdown phase will now cause acid splashes to pour and slowly falling Spore Embers that shoot upward initially to shed from the Unsoothed, dealing moderate damage.

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Treasure Bag (The Unsoothed)
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The Unsoothed Boss Mask
Expert Item
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Nemesis Nucleus
Low health causes the player to enter a berserk state. This hypermode will raise damage by 18%, raise defense 12 points and up movement speed by 6% when health is below or at 35%.

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Peppered Grass Seeds
Grows Sensation grass. Naturally.

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Spicebell
Deathweed equivalent.
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Spicebell Planter Box

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Solanumb Bulb
Vile Mushroom equivalent herb.

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Pungent Powder
Vile Powder Counterpart. Removes the Confection (or whatever opposes it).

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Seasoned Throwing Knife
20 Throwing Knife, 1 Pungent Powder
DMG: 15
Velocity: 5
Knockback: 5
Chance to cause Confuse on hit.

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Peppercore
Dropped by most Serranoth and Morugandr
Rotten Chunk / Vertebrae equivalent
Used to craft battle potions and Pepper Shaker (boss summoning item). This is more insulting than you'd think, as you're grinding up the boss' fallen comrades.

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Capsinite Bar
Purifying the ore releases the Sensational energies and hardens the ore to a suitable metallic substance for weapons and armor.

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Capsinite Brick


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Habaneuron
Semi-organic nerves that channel heat and sustenance through the bodies of Sensation elementals. Shadow scale / Tissue Sample equivalent.

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Viper Fang
Dropped by Viper
It appears to be a woody vine, yet drips a poisonous substance. Ideal for arrows.

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Poison Arrows
5 Wooden Arrow
1 Viper Fang
DMG: 7
Velocity: 3.5
Knockback: 2.6
Break Chance: 85%
Chance to cause Poison on hit.

Fishing
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Peppered Pacu
Fish that eat sensation grasses and roots grow a healthy coating of vegetation. Potion reagent.

Quest - Chipoteel
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Predatory eel-like fish that give off a smoky aroma. Perfect for grilling, too!

Quest - Scotch Bonnethead
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Somewhere between a shark and a plant, these creatures are apex hunters in spiced-touched waters.


Potions


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Angst Potion
1x Spicebell, Peppered Pacu, 1x Bottled Water
Reduces all weapon-type use time by 16% for 10 minutes.

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Atrophic Potion
2x Spicebell, 3x Solanumb Bulb , 1x Bottled Water
4% of critical strike damage is dealt as damage over time (debuff called Withering). Does not refresh with each hit. DoT lasts 5 seconds.
Potion lasts 4 minutes. Has a damage cap of 500.

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Indigo Saffron
Grows from Sensation black grass.
Produces Indigo Dye
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Khaki Sagebrush
Sparsely grows from Sandstone Block in the Underground Desert.
Produces Khaki Dye
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Pepperwood Armor. Standard equivalent to Ebonwood and Shadewood.

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Seasoned Armor – Shadow/Crimson equiv. Slightly less armor, potent damage and versatility.
Seasoned Helmet - 12 Capsinite Bars, 15 Habaneurons
Defense: 5
1% Increased damage,
1% increased critical
Seasoned Chestguard – 26 Capsinite Bars, 25 Habaneurons
Defense: 6
2% Increased damage
2% Increased critical
Seasoned Greaves – 18 Capsinite Bars, 10 Habaneurons
Defense: 5
1% Increased damage
1% increased critical
Set bonus: Entanglement – Attacks have a chance to cause pepper vines to entangle foes, slowing enemies slightly.

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Infernoxious Pickaxe – Tier five pick, nightmare/deathbringer equivalent.
14 Capsinite Bars
6 Habaneurons
Because of the difficulty of the Sensation, the pickaxe combines the power of the deathbringer (70%) and the speed of the nightmare (Use Time: 19). It is slightly more expensive because of this.

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Burning Bulb Items

Shadow orb / Demon Heart equivalent. Bow – Axe – Spell – Accessory - Light Pet

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Scorcher
DMG: 12
Low Knockback
Fast Speed
Use Time: 20

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Pungency
DMG: 24
Strong Knockback
Very Slow Speed (autoswing)
75% Axe Power

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Sweltering Scepter
Slightly unique, trades speed for damage. Flame Gout is delayed for 1 second before exploding in a pillar of flame.
DMG: 26
Average Knockback
Fast use time / Delayed spell cast.

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Grains of Paradise
Provides unique mana regeneration:
Killing an enemy plants a Mana Plant. More kills cause it to grow. (one kill to plant, one to grow, one to bloom).
At full growth, it bursts into a mana pollen cloud, granting minor MP regeneration for the player. Only one plant may be growing at a time. Sapling dies after 20 seconds without fertilizer.
Combines with Celestial Magnet and Nature's Gift to make Magnetic Field of Elysium.

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Mellow Lantern
One of the only creatures that does not want to kill you. Floats harmlessly around the player, through blocks, illuminating the nearby area very brightly.
It is very carefree, however and cannot be controlled.

Crafted Weapons
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Claymorita
DMG: 26
Very Strong Knockback
Very (very) slow speed.
A very heavy but compact broadsword. Component blade.
12 Capsinite Bars

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Irritant
DMG: 14
Weak Knockback
Fast Speed
Causes On Fire!
12 Capsinite Bars

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The Pestle
DMG: 17
Average Knockback
Fast Speed
60% Hammer Power
Not very well suited for combat unlike its counterparts, but is excellent for building and removing walls.
8 Capsinite Bars
4 Habaneurons

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The Combustor
Craftable Gun
10 Capsinite Bars
6 Habaneurons
DMG: 9
Weak Knockback
Fast Speed
Info: Extremely low damage, but shoots twice.
This might require some change to how bullets are acquired.

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Blistering Bident
Longer range for less damage than other low level normal mode spears.
12 Capsinite Bars
10 Habaneurons
DMG: 12
Average Knockback
Velocity: 4.5
Fast Speed

Demon Altars are replaced by Spiced Shrines.

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Peppery Gelatin
HP: 150
DMG: 40
Defense: 25
The energized essence of the Sensation doesn't always take a humanoid or bestial form. Can inflict On Fire!
Drop: Gel

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Jolokia
HP: 235
DMG: 30 (melee/contact) 150 (Explode!)
DEF: 10
Info: Extremely dangerous local fauna! While seemingly innocuous, these floating peppery bulbs are little monsters!
At low HP, they attempt to rush at the player and explode violently.

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Morugandr
HP: 310
DMG: 45 (head) 40 (body) 30 (tail)
DEF: 28 (head) 32 (body) 28 (tail)
Info: These elemental serpents can be a bit of a hassle. Functions as a normal Worm AI enemy.
They are also poisonous, the head segment inflicts Poison.
Drop: Peppercore

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Blazing Bow
HP: 175
DMG: 50
DEF: 12
Info: Essence-infused versions of the Scorcher bow. These haunted archers seek out the best vantage point, as they cannot shoot through blocks.
Drop: Nazar

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Sanshōgun
HP: 650
DMG: 60 (melee) 20 (acidic spray, range)
DEF: 35
Info: An ancient, powerful embodiment of the Sensation that charges towards players in range, closing the distance quickly. Their melee attacks can cause Weak.
If not in melee range, they have a short distance acid spray that goes through blocks.
Drop: Primal Pepper, Vitamins
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Reaper
HP: 500
DMG: 75 (melee/contact)
DEF: 30
Info: Extremely dangerous! Reapers, though similar to wraiths, are the lingering heat-souls of ancient Sensation beings once sealed away.
Reapers are unstable and can Dashing Strike through blocks. Reapers can inflict the biome-unique debuff, Flavor Fever.
Drop: Primal Fruit, Burning Peppercore

Flakesand Desert

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Roasted Mummy
HP: 150
DMG: 60
DEF: 18
Info: Sometimes Serranoth stay out in the sun too long. Functions like a normal Mummy.
Drop: Flaky Husk (Dark Shard equivalent)

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Acrid Ghoul
HP: 250
DMG: 46
DEF: 30
Inflicts Flavor Fever
Info: These vile mottled creatures, addicted to spice and heated fruit, drool horrible acids.

Sensational Snow

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Blackened Pigron
HP: 250
DMG: 65
DEF:16
Info: Even pigrons cannot resist routing in the delectable embers.

Because Confected worlds drop treats instead of souls, HM Sensation enemies drop Heat Treats
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Against other positive alignments, Souls of Spite or Night
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Primal Fruit
"Ancient, exotic, powerful."
The unique crafting material of Sensational Hardmode Underground.

Debuff -
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- Flavor Fever. It is a frenzying haze that can be applied to enemies. Some items can apply it to allies.
Enemies afflicted by Fever receive 4% more damage, but deal 4% more. Players afflicted by Fever deal 5% more damage, but take 5% more.

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Spiced Torch
(X) Torch, 1 Primal Fruit. Alternates between violet and teal light.

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Atomic Arrow
May inflict Flavor Fever
35 Wooden Arrow, 1 Primal Fruit
DMG: 13
Velocity: 4.35
Knockback: 3
Break Chance: 83.3%

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Atomic Bullet
May inflict Flavor Fever
DMG: 12
Velocity: 4.5
35 Musket Ball, 1 Primal Fruit

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Flask of Flavor
1 Bottled Water, 5 Primal Fruit
Info: Melee attacks inflict increased enemy damage taken and dealt.

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Spiced Water
1 Bottled Water, 1 Peppered Grass Seed, 1 Flakesand Block
Spreads the Sensation.

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Black Solution
Available during Blood Moons / Eclipse. Standard use.
Spreads the Sensation.


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Ambient Heating
DMG: 19
Average Knockback
Fast Speed
Produces a dark red powder that chokes the air, dealing damage and inflicts enemies and allies with (their respective) types of Flavor Fever.
1 Spell Tome, 30 Primal Pepper, 15 Heat Treat / Souls of Night


Cream of Cinders
1 Creampuff, 1 Flaky Husk, 7 Sweet Treats, 7 Heat Treats
Info: Dao of Pow counterpart. Attributes TBA.

Wings
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Seasoned Wings
20 Fleet Treats, 30 Heat Treats / Souls of Night / Spite
Info: Angel/Demon equivalent. Matches with the Seasoned Armor.

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Flakescale Wings
20 Fleet Treats, 1 Burning Peppercore.
On par with Harpy/Bone/Bat Wings. Matches the colors of the Pepper Reaper.

Elemental Blade

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Spice of Life
1 Claymorita, 1 Blade of Grass, 1 Muramasa, 1 Fiery Greatsword
DMG: 48
Strong Knockback
Use Time: 30
Enjoying Life before Taking It.

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True Spice of Life
1 original blade, 1 Broken Hero Sword
DMG: 71
KB 5.5 / Strong Knockback
Use Time: 30
Unique ability - Heatwave. Unleashes a frontal swath of flame with each swing, spanning about 6 blocks forward.

Summoner Items

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Scoville's Fuselighter
DMG: 65
Average Knockback
Use Time: 30
Info: Summons a single Jolokia for 35 seconds, during that time the Jolokia will radiate Inferno if enemies are nearby, damaging lightly and lighting them On Fire.
At the end of 35 seconds, the Jolokia will Self-Destruct, devastating nearby enemies. Damage on the weapon reflects the Self-Destruct explosion. Inferno deals half that.

Keyweapon

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Togarashi-no-Kami
DMG: 56 (melee contact and fireball)
Strong Knockback
Slow Speed
Unique-type hammer/spear hybrid, resembles a Kanabo club. Smashes downward instead of swinging or thrusting.
Carries two unique properties to make up for low damage and slow speed.
Sheds fireballs with each swing, both weapon and fireball hits inflict enemies with Caustic Flame.
It is a combination debuff (of On Fire! And Ichor) that melts enemy defenses, reducing armor by 8.

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Finally! Tremendous thanks to @Snickerbobble and The Confection! Also massive thanks to @Vikri and @Milt69466! Couldn't have done it without them!

Credits to @Omnir for providing reference sprites. Thanks to @Baconfry for helping with potential potion ideas. There will be a concept art gallery below.

4/14/2015 - Some minor changes to sprites and potions.
4/20/2015 - Additional items, sprites and Dye Plants section added.
4/23/2015 - Flavor Fever damage taken and dealt increased. Various item sprite changes.
7/11/2015 - Minor updates.
6/5/2016 Partial sprite overhaul. 1.3 additions.
9/5/2018 - Text and balance changes.
Is there a code available?
 
There is a project for reviving the Confection, basically the opposite of this mod. Getting the Sensation as a WIP would be a massively amazing thing imo, getting both up and working again
 
This idea is really cool. I do have a different idea for it though. So, we all know that once we release the ancient spirits of dark and light, the crimson/corruption spawn in a v-shape with the hallow. Maybe, rather than more crimson/corruption spawning, the Sensation spawns once in hardmode, and all its items and enemies are adapted for hardmode.
 
Now that the Confection has a mod, I will patiently wait for someone to make this masterpiece as well as Snicker’s other Biome Alternatives into mods…
 
Is anyone working on this? Even if it's just a texture pack to replace the Crimson.
I don't think so
Since even a texture pack would be a lot of work (you have to animate stuff, complete the tileset for blocks and figure out how to make the BoC not weird etc.)
 
I was just wondering since someone did make a texture pack that changes the Hallow to the Confection. But maybe the Confection was further along.
 
I was just wondering since someone did make a texture pack that changes the Hallow to the Confection. But maybe the Confection was further along.
I have not approved any use of the proof of concept as it needs a fair bit of updating which I'm unable to spare time for currently.
Really appreciate you being interested in seeing it become a proper game asset somehow though!
 
Spicy isn't what I would call the opposite of sweet (imo). SOUR is the opposite of SWEET (imo). I believe the opposite of SPICEY would be STALE.

Thus, you got the 4/FOUR "S" of tastes.

So, Corr = SOUR texture pack

Hall = SWEET texture pack

Crim = SPICEY texture pack

Mushroom = STALE texture pack

The last basically stays untouched.
 
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