Share Mod ideas you'd like to do but have no time/skill to do so

Unftf

Terrarian
If you got some fancy mod ideas but have not time to make them because of other ongoing projects or some real world stuff or you aren't blessed with some skills you need for you can share your ideas with modding community here. Maybe you get the interest of some other modder and he make your mode idea become true.

To prevent multiple modder working alone at the same mod idea do some quick hint here if you plan to work at a mod idea. As long you don't only searching for another team member like spriter, coder, musician, .. those ideas are free to use for everyone.

Best do your mod idea description in a spoiler with a fitting header to decrease thread page size.
Only post ideas with some additional information which make them special and not containing just a single new item. Stuff like "new post moon-lord boss" or "sword with 1000 damage" do not count.
Better use the player suggestions forum for that.
 
In world generation the world is mirrored from one side to the other. If you join that world you can either pick left/red or right/blue team. Both teams start at the border of the world on a little island (part of the mod). So both teams have the same start conditions and need to conquer through the same world (random by seed). If they see each other, they can fight each other.
World looks like this: (picture of a random seed mirrored)
Untitled.png


Win conditions:
-e.g. first team which killed moon lord
-e.g. there could be a (or multiple) Gem in a chest at enemy island. Bring it to your own island and win. There also could be some stats boni if your starting island chest contains gems.

Development start with:
1.) Mirror the map. That can be a hard or tedious task because you need to mirror each sprite and brick style as well. Also platforms (start/end) may need some extra work. Care about the same kind of sprites close to each other (like statues).
2.) Only one Old Man spawn exists in vanilla. The world could be clipped at the end of the dungeons. In mid of them and so in mid of world is a dungeon tower (build by mod), were the single old man lives in.
3.) Other NPC also exist only once. They could be picky. You can only set new NPC home, if its better than the old one (better: bigger and/or higher housing score). Same is in vanilla they can only move away if no player is nearby. So there might be a team member which protect the NPC from leaving.
4.) Only support small worlds. For medium and large the mod large world enabler is needed an maybe more.

Later in development:
  • WoF / hardmode(evil, hallow spawn) only at one side
  • A 2nd Old man. So each team can fight on their side.
  • two of any other (modded) npc. They can only arise if the team on that side fulfilled the spawn condition. New NPC flat can only be at the team side. Each team only sees the NPC's on their side in NPC flat UI.

Other things do to:
  • don't let player change their team or disable PvP
  • don't let player set spawn point in enemy team side.
  • if with gem, show the location of all gems on minimap (enemy gems in black region at start)

More features:
  • more PvP elements, like player item drops, negative buff at enemy side (e.g. homesickness), getting worse the closer you get to the enemy island. Buffs for owning gems in your island chest.
  • some small island house with that gem chest. Also prevent all players from building there, so chest don't get hidden by many tiles. Another way to prevent that: From time to time each player of a team need to open the own gem chest to get the positive buffs from.
That's the easy version of the "PvP 2 Team Mirror world mod" above. This mods allows you to start on top of an island in mid of two world seeds. One seed to the left and one to the right.
With this you have each biome twice.

How to example:
In world gen it generates as usual a new world. After this make a copy of that world and decide the starting ocean. After this search a seed with a world which has an ocean about the same height as your stored world (you could stop world gen after ocean creation for each seed searched). After this extend the map borders and insert you stored world. Depending on you starting ocean you may copy the 2nd world first from left to right.
After this let world gen generate an island in mid of the big see or maybe some boat.

Problems:
  • there is only one Old man for a single dungeon entrance. Maybe change that spawn position to the closest dungeon.

Later in development:
  • at entering hardmode spread hallow and evil biome on both sides
  • or spread it only at one side and the other side is still in normal mode. Depending at which side you are the enemy spawns and their damage are different.

More features:
  • add "&" to world seed input, e.g. "123&6780" generates the two worlds 123 and 6780 in one world.
You killed Moon-Lord got some fancy items but nothing to do with them. Ok, there could be some new boss with new drops but after defeating him the same problem occurs. So how about this mod idea.
It's a mix out of Old One's Army and pumpkin/frost moon event. You need to defeat each event enemy and boss of the whole game as fast you can.
Same as Old One's Army you need to defend the gem in mid and same as pumpkin/frost moon event you get points for killing enemies. But different to both events the enemies always spawn in the same order. So for example if you only fight with some traps you always get the same points in each run. An event and a boss is always at the same time. If you defeat one of those the next follows. Some have some slightly modifications. Bosses spawn 1 to the left 1 to the right side/portal.
Event: Slimes( from slime rain) -> Blood Moon -> Goblin Army -> ..
Bosses: King Slime -> Eye of Cthulhu -> Eater of Worlds -> Brain of Cthulhu -> ...

For events which a limited in time and not enemy number like Blood Moon or Solar Eclipse spawn e.g. 10 of each unit type.

Some need special biomes. For this your arena is stored at start and some tiles(e.g. border) get changed during that event. After it, all get restored.
Some need special timing night/day: For those you need to wait for. You need to be careful about the time you start the event.

Special conditions
  • Celestial Towers: only units, e.g. 10 of each kind
  • Wall of Flesh might be hard on surface
  • pumpkin/frost moon units same as normal but with a predicted order of unit types in each level (not random as in vanilla), moon event ends after defeating lvl 15/20.
  • all unit spawns happen in same order all the time (not like random in vanilla). So an afk-farm always get the same the same score (only slightly variation due to your damage spread)
Start conditions:
You need an alternative version of Eternia Crystal Stand crafted out of all trophies exist in game. For modded event/bosses this event may also contain those and so it also need those trophies.

Progress:
  • There is a maximum number of enemies for each side (e.g. 20). If this is reached no new enemies will spawn until you killed some. If less than 20 alive enemies will spawn faster, depending on how many alive. So to get a height score you need to kill them as fast you can(there could be some fastest spawn border for e.g. less than 5 alive).
  • you lose is your gem is destroyed
  • the events ends after one day in game or 24min real time and shows your score.
  • if you killed all bosses and events in less than 24 min, there could be something like the same stars over again (but with double HP enemies) or some final level spawning over and over for bonus points or the event just finish earlier and besides your points it also shows your the time you needed for.

With this mod all player:
  • can do something with their post moon lord gear
  • can compete against for highest score
  • can get some undropped items (but event should have some reduced drop rates)
As far we all know our real world is round. If we walk in one direction after some (long) time we are at the same place again were we started from. Not so in Terraria. This mod idea is not a perfect solution for this but may be better than those borders.
A clean transition from one side to another might be hard to implement. You need to adapt the players view, all stuff with regions and so on. Otherwise you could cheat and just copy the end of each side to the others and teleport during movement in there. But with this you need to apply each change on one side to the other. Also water flow would make some problems.
So how special structure at the end of the world, some holy temple or what ever you think of.

Stuff needed:
  • block material harder than jungle temple which can't be mined
  • (wooden) beam material harder than jungle temple which can't be mined
  • slightly modified world gen
During world gen in generates this structure on both sides at border. In there is one or some ways from one side to the other. The structure is as at least as big as the players/users view range. If the player walk in there it teleport the player from one side to the other. Because the material is too hard too mine and those beams are in the corridor so he also can't place there anything they user won't mention he teleport from one side to the other.
The entrance could be some water bridge so no water can flow in our out.

Problem remaining:
  • player still can use buckets to insert some water

If some others post some nice ideas I may gather them in one post to get some better overview.

(enough text for today, I may edit, correct, add later on)
 
An eater of worlds reskin of the stardust dragon.
I've been working on it for months, and still haven't gotten it to work.
 
That's a texture pack, not a mod. They aren't quite the same.
I was referring to creating a modded minion following the same structure as the Stardust Dragon minion, with the only major change being that its appearance would be similar to the Eater of Worlds.
 
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