IDGCaptainRussia
Skeletron
my apologies, I wasn't aware this is a widely known problem and don't like being called out for saying what I didn't know was said many times before.
No part of me has any beef with Dan or the rest of the team, this is a great mod and I think he's doing a great job on it.
That was just how I came out from being told that, again sorry.
Now as for the solution, that would be real tricky, but maybe it could work. Now would be the time to toy around with NPC properties like npc.Immortal so the town npc doesn't die from anything. (however I havn't used town npcs much so I have no idea if this will save when a player leaves the world)
What I don't get is this never happened with the Challenger, it's practically the same mechanic. So what could be causing it here?
No part of me has any beef with Dan or the rest of the team, this is a great mod and I think he's doing a great job on it.
That was just how I came out from being told that, again sorry.
Now as for the solution, that would be real tricky, but maybe it could work. Now would be the time to toy around with NPC properties like npc.Immortal so the town npc doesn't die from anything. (however I havn't used town npcs much so I have no idea if this will save when a player leaves the world)
What I don't get is this never happened with the Challenger, it's practically the same mechanic. So what could be causing it here?