Fred_D_Terrarian
Terrarian
As the end of our journey is approaching, I felt like our fellow companions deserve some tweaks. After all, friends help friends right?
Increase staff use speed
First off, as title says, increase the use speed of summon staves. The stardust dragon staff has the fastest use time that I noticed, but it's still rather slow considering I need to click around 8 times. Make all summoner weapons, including sentry staves, almost-instant in terms of use time (similar to the venus magnum). This is so that frustration after death is reduced, and so that summoners don't get squished during an event after just respawning. This would also help in terms of combat, but I'll explain in my Next point.
Fire-on-summon for all Sentries
Make all Sentry Summons fire on summon, like the etherian sentries do. Until after plantera, I used the ballista sentry as a means to manual do damage to bosses and enemies. It was rather useful and it gave me an extra layer of fun and another thing to do, as only dodging feels rather weird to me. This got to me when I got my hands on my biome weapon, the Staff of the frost Hydra, as it didn't fire on summon. This, in conjunction with my first suggestion, can allow summoners to deal more DPS in combat, thus balancing (imo) the overall weak hit tolerance of the class. We could also take this to the next level by adding aditional effects to attack-on-summon: the queen spider could fire a spread of 3 eggs upwards, the frost hydra could fire a spread or a burst of ice fire, the lunar portal could fire a lightning bolt that inflicts electrocution, and the lunar crystal staff could fire 2 homing projectiles for every enemy in a certain radius. If these seem rather OP, then I suppose you could reduce the use time of these sentries instead of making them insta-use, but that would just take away what I would love the summoner to be, which is the ultimate glass cannon if I didn't mention it.
Minion staff cap effects
Cap-effects for minion weapons. If we could use sentry staves as active weapons, why not minion staves? These would only trigger when used while its minion is out and when the minion cap is reached. As such, the in-game minion replacement would have to be removed (i meant certain summons prioritizing over others, thus replacing a summon when its staff is used). These effects could be for buffing summons, making them fire a projectile towards cursor, or something else. This and the second suggestion would be for making Summoners a more active class.
Etc.
I know this doesn't belong here, but here:
An accessory that supports impure summoners. This would be something obtainable early game, so that summoners could at least use something else other than summons to fight early game. The accessory would remove attack-on-summon and cap-attacks, but it would buff the weapon used instead. The weapon buff would be based off of the active summon, would increase with more of the same minion, and can stack with effects from other minions (although the overall buff would be less than compared to using a single kind of minion). For weapon buffs, these could be as simple as weapon imbues but for everything, or be as strong as extra projectiles or damaging particle trails.
An accessory to really give "umpf" to summoner puries could also be desired. This would also be obtained early game, and instead of simply giving stats it would give effects to the summons instead. The buff could be for debuff infliction, for increasing the RoF or attack speed of the minion, make you, the minion and its projectiles leave damaging particles, and/or reduce or completely remove I-frames as a debuff (my personal favorite imo). These would only be active when using summon weapons only: if even a single point of non-summon damage would be dealt then these buffs would deactive for 10 seconds (another miscellaneous suggestion, but I'd also like for the Shield of Cthulu to be changed to just deal unclassed damage because I feel like this gem of an item shouldn't just be limited to buffs to melee damage and because it would be a liability to summoners if the idea above were to be added).
These are all I can think of right now, but I will be sure to expand upon this in the future.
Edit: added a suggestion for a summoner purist accessory and polished the post
Increase staff use speed
First off, as title says, increase the use speed of summon staves. The stardust dragon staff has the fastest use time that I noticed, but it's still rather slow considering I need to click around 8 times. Make all summoner weapons, including sentry staves, almost-instant in terms of use time (similar to the venus magnum). This is so that frustration after death is reduced, and so that summoners don't get squished during an event after just respawning. This would also help in terms of combat, but I'll explain in my Next point.
Fire-on-summon for all Sentries
Make all Sentry Summons fire on summon, like the etherian sentries do. Until after plantera, I used the ballista sentry as a means to manual do damage to bosses and enemies. It was rather useful and it gave me an extra layer of fun and another thing to do, as only dodging feels rather weird to me. This got to me when I got my hands on my biome weapon, the Staff of the frost Hydra, as it didn't fire on summon. This, in conjunction with my first suggestion, can allow summoners to deal more DPS in combat, thus balancing (imo) the overall weak hit tolerance of the class. We could also take this to the next level by adding aditional effects to attack-on-summon: the queen spider could fire a spread of 3 eggs upwards, the frost hydra could fire a spread or a burst of ice fire, the lunar portal could fire a lightning bolt that inflicts electrocution, and the lunar crystal staff could fire 2 homing projectiles for every enemy in a certain radius. If these seem rather OP, then I suppose you could reduce the use time of these sentries instead of making them insta-use, but that would just take away what I would love the summoner to be, which is the ultimate glass cannon if I didn't mention it.
Minion staff cap effects
Cap-effects for minion weapons. If we could use sentry staves as active weapons, why not minion staves? These would only trigger when used while its minion is out and when the minion cap is reached. As such, the in-game minion replacement would have to be removed (i meant certain summons prioritizing over others, thus replacing a summon when its staff is used). These effects could be for buffing summons, making them fire a projectile towards cursor, or something else. This and the second suggestion would be for making Summoners a more active class.
Etc.
I know this doesn't belong here, but here:
An accessory that supports impure summoners. This would be something obtainable early game, so that summoners could at least use something else other than summons to fight early game. The accessory would remove attack-on-summon and cap-attacks, but it would buff the weapon used instead. The weapon buff would be based off of the active summon, would increase with more of the same minion, and can stack with effects from other minions (although the overall buff would be less than compared to using a single kind of minion). For weapon buffs, these could be as simple as weapon imbues but for everything, or be as strong as extra projectiles or damaging particle trails.
An accessory to really give "umpf" to summoner puries could also be desired. This would also be obtained early game, and instead of simply giving stats it would give effects to the summons instead. The buff could be for debuff infliction, for increasing the RoF or attack speed of the minion, make you, the minion and its projectiles leave damaging particles, and/or reduce or completely remove I-frames as a debuff (my personal favorite imo). These would only be active when using summon weapons only: if even a single point of non-summon damage would be dealt then these buffs would deactive for 10 seconds (another miscellaneous suggestion, but I'd also like for the Shield of Cthulu to be changed to just deal unclassed damage because I feel like this gem of an item shouldn't just be limited to buffs to melee damage and because it would be a liability to summoners if the idea above were to be added).
These are all I can think of right now, but I will be sure to expand upon this in the future.
Edit: added a suggestion for a summoner purist accessory and polished the post
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