Yeah, the OP only says "boss and item cards being made". Fortunately, the wiki on gamepedia showed enough content to make the snap judgement that the mod is worth downloading.
A few suggestions:
- I think it'd fit better in Terraria's balance if the pumpfly did not use their ranged attack until hardmode
- why doesn't the cat lamp work as a light source?
- the decorationist could, in addition to mod content, sell a dozen of randomly chosen furniture items, recalculating from a list every day. It could include uncraftable furniture items, some rare crafting stations or buff stations, etc. It'd make him more useful overall.
- what's the deal with the harpy bosses? Most Terraria bosses are monsters that you will inevitably encounter as you progress even if you don't summon them, but it doesn't seem to be the case for Jensen and Raynare. Why are there two different summon items for Jensen and why is one of them a peace offering? Also often bosses offer something beyond just their loot to help further progression, by unlocking an area (Dungeon, Temple), an NPC (Dryad, Clothier, Witch Doctor, etc.), or otherwise changing the world (entering hardmode, spawning new undead types in the dungeon, etc.). Perhaps defeating Jensen could make harpies no longer aggressive until hardmode (you've beaten their champion after all); and likewise defeating Raynare would make them no longer aggressive in hardmode.