Megablademe
Terrarian
This is my first post on this forum,and I haven't seen any section about suggestions,so sorry in advance if I misplaced this thread.
You know ranger has 3 sub-classes:gunslinger,archer,and rocketman;and out of those 3,one feels a bit forgotten,so let's make rockets cool again!So I suggest adding a few accessories to spice the gameplay up.
Faulty Missile Rack (dropped by Commando Skeleton,same chance as rocket launcher)
- every 3 direct hits,2 mini missiles fly out of the rack,homing in on the enemy hit and exploding in a small blast,each dealing 25% of the weapon's damage
Eco-Friendly Propellant (dropped by any jungle mob with a 0.5%/1% chance)
- greatly increased rocket velocity
- critical strikes have increased blast radius and spread small shrapnel,each fragment dealing 5 damage
Combine the Eco-Friendly Propellant,Faulty Missile Rack a Jetpack and a Destroyer Emblem and you create the Ultimate Explosive Mayhem
Ultimate Explosive Mayhem
- every other direct hit,4-6 mini missiles home on the hit enemy and close enemies,each dealing 33% of the weapons's damage
- +10% increased rocket damage and crit strike
- critical strikes have double blast radius and spread small shrapnel,each fragment dealing 8 damage
- greatly increased rocket velocity
- +33% increased rocket stats while mid air
I think this would be quite good,and if it's OP just tweak the numbers a bit and it'll be fine,but rockets are so underpowered and could be made so cool.
You know ranger has 3 sub-classes:gunslinger,archer,and rocketman;and out of those 3,one feels a bit forgotten,so let's make rockets cool again!So I suggest adding a few accessories to spice the gameplay up.
Faulty Missile Rack (dropped by Commando Skeleton,same chance as rocket launcher)
- every 3 direct hits,2 mini missiles fly out of the rack,homing in on the enemy hit and exploding in a small blast,each dealing 25% of the weapon's damage
Eco-Friendly Propellant (dropped by any jungle mob with a 0.5%/1% chance)
- greatly increased rocket velocity
- critical strikes have increased blast radius and spread small shrapnel,each fragment dealing 5 damage
Combine the Eco-Friendly Propellant,Faulty Missile Rack a Jetpack and a Destroyer Emblem and you create the Ultimate Explosive Mayhem
Ultimate Explosive Mayhem
- every other direct hit,4-6 mini missiles home on the hit enemy and close enemies,each dealing 33% of the weapons's damage
- +10% increased rocket damage and crit strike
- critical strikes have double blast radius and spread small shrapnel,each fragment dealing 8 damage
- greatly increased rocket velocity
- +33% increased rocket stats while mid air
I think this would be quite good,and if it's OP just tweak the numbers a bit and it'll be fine,but rockets are so underpowered and could be made so cool.