craytherlay
Terrarian
Sadly didn't work it's kinda getting a little tiresome
I couldn't get AA Mod to work on tml64, it always produces errors to log when loading mods. Note that it requires Base Mod. I don't know if this is a mod issue or tml 64 issue. I added the log with AA enabled.Thanks i'll try that i think something might be conflicting with the AA mod
Yeah i know AA requires the base mod so that doesn't seem to be the issue but my games doesn't seem to want to work after a certain amount of mods are installedI couldn't get AA Mod to work on tml64, it always produces errors to log when loading mods. Note that it requires Base Mod. I don't know if this is a mod issue or tml 64 issue. I added the log with AA enabled.
Other than that, I am currently playing with calamity, redemption, qwertys, pinky, and many other mods, 10 hours in world, beaten EoW, so far it is very stable and I haven't had any crashes.
either driver error or install VC 64was trying to play terraria again but this hppened
error :
INFO: OpenAudioDevice failed: WASAPI can't initialize audio client: 鹀銯3
Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at FAudio.FACT3DInitialize(IntPtr pEngine, Byte[] D3FInstance)
at Microsoft.Xna.Framework.Audio.AudioEngine..ctor(String settingsFile, TimeSpan lookAheadTime, String rendererId)
at Terraria.Main.LoadMusic()
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.ClientInitialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.FNALaunch.Main(String[] args)
no, I don't even know what it is tbh xDIs there a way to turn off the OpenGL WGL_EXT_swap_control extension? I don't know if its even possible, but if I can't disable it I can't really use the 64bit modloader because it just kills my framerate.
it normally take an hour or 2 to update, but they released on christmas, so I'm basically out for like 3 daystmodloader got updated to 0.11.6. How long does it usually take for this version to catch up? I'm just curious.
The more mod that you'll use, the more lag it will generate. Also, it all depend on your RAM and CPU (mostly CPU) mainly, cause terraria doesn't use the GPU for most of the rendering.I recently updated to the 64bit TmodLoader due to consistently running into Memory Errors with a set of mods I had installed, but after updating I've noticed some pretty hefty FPS drops compared to the regular TmodLoader. For example when my inventory is open my FPS just drops from 60 to 40-43, when I use weapons with effects my fps will drop to about 50 and it starts to feel incredibly sluggish.
Is there something I've missed with installing the 64bit version correctly or is this just a price I gotta pay?
NopIs there any alternative to TerraCustom for 64bit?
get the new version from the discordhelp, I am getting this issue:
System.BadImageFormatException:
An attempt was made to load a program with an incorrect format.
(exception from HRESULT: 0x8007000B) at Steamworks.NativeMethods.SteamAPI_RestartAppIf Necessary(AppId_tunOwnAppId)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable 1 mode)
at Terraria.Program.LaunchGame(String() args, Boolean monoArgs)
I play in a laptop with this components:
processor i5-3320M CPU @ 2.60GHZ
RAM: 12 gb
Intel HD graphics 4000
Please someone help me, i would be very grateful.
(I dont speak english very well)
Initializing any mod in particular?Terraria keep on saying terraria not responding every time it initializing the mods is that normal if not tell me how fix it
it's already there, it's on the mega in theoryHow long does it typically take for this to get updated to the newest tModLoader version?
okget the new version from the discord
Initializing any mod in particular?