Schparks
Secret Tree Lover
Oh no, they’re defo helpful. I’m just saying that in Master Mode, the armor bonuses are either reduced, or don’t exist.What you mean?
If you're saying they aren't helpful then I beg to differ
Oh no, they’re defo helpful. I’m just saying that in Master Mode, the armor bonuses are either reduced, or don’t exist.What you mean?
If you're saying they aren't helpful then I beg to differ
...Oh no, they’re defo helpful. I’m just saying that in Master Mode, the armor bonuses are either reduced, or don’t exist.
Ah yes. Set bonuses. Of course. I was totally trying to be creative and not spiteful....
You mean only set bonuses right?
I wish I hated that. That's actually really creative, I don't know how balanced it is though. I like how it encourages mixing.
I feel it would make a lot of armour pieces useless *coughSpectrehoodcough*...
You mean only set bonuses right?
I wish I hated that. That's actually really creative, I don't know how balanced it is though. I like how it encourages mixing.
I mean, then people well actually use the mask, right?I feel it would make a lot of armour pieces useless *coughSpectrehoodcough*
Well maybe, but other mage helmets from the ore armours may be better.I mean, then people well actually use the mask, right?
Hallowed setWell maybe, but other mage helmets from the ore armours may be better.
Oh yeahh, I still forget about the hallowed set. I just go from titanium to chlrophyte.Hallowed set
I completely forgot about that set, I have not used it since 1.1Hallowed set
Hehe looking at the new State of the Game it feels less lazy now doesn't it?Adding Debuffs on top of buffed enemy stats still seems artificial. The only way that I'd consider Master Mode to be a new mode worthy of playing through is if there are changes to the enemies' patterns and AI (even simple stuff such as making enemies faster or more aggressive). Adding Master Mode just seems like it'd be a mode that is overly punishing for my personal enjoyment. The boss changes (and the changes like the vines being able to cause damage from the Snatchers) are the only things that could be welcomed from the potential of Master Mode. In fact, I'd prefer it if these changes were brought to Expert Mode instead, where enemies will have their stats slightly lowered to compensate (again, overly bloating stats is in no way a creative way to increase difficulty. It's lazy.)