yudgefudge
The Destroyer
These are the armors I'll be rebalancing:
Meteor armor
Jungle armor
Shadow armor
Necro armor
Molten armor
17 defense -> 17 defense
+80 mana -> +60 mana
+12% magic critical strike chance -> +13% magic critical stike chance
+5% magic damage
Set bonus: -16% mana costs -> -20% mana costsShadow armor literally just boosts melee speed, but we all brand it as "The warrior's pre-hellstone armor solution".
19 defense -> 19 defense
+21% melee attack speed -> +17% melee attack speed
+11% melee damage
+10% movement speed
Set bonus: +15% movement speed -> Dealing melee critical strikes causes a dark pulse to home onto the highest health enemy onscreen, each dealing double of the crit. Necro just has weirdly low defense.
16 defense -> 20 defense
+15% ranged damage -> +16% ranged damage
20% chance to not consume ammo -> 15% chance not to consume ammo
Set bonus: +10% ranged critical strike chance
25 defense -> 26 defense
+17% melee damage -> 18% melee damage
+5% melee critical strike chance
Lava only deals 10% of the damage
+5% damage absorption
Enemies are more likely to target you (50+ aggro)
I'll start with Meteor armor. You see the problem with Meteor armor is its insanely powerful for its stage of the game, and almost completely outclasses Jungle armor. Here are its old stats, with the new ones next to it:
16 defense -> 14 defense
+21% magic damage -> +13% magic damage
Set bonus: Space gun costs 0 mana -> Space gun costs 0 mana (I kept it because the other nerfs are savage enough)
Jungle has a similar, yet opposite problem to Meteor. It is rather weak, and pales in comparison to Meteor.16 defense -> 14 defense
+21% magic damage -> +13% magic damage
Set bonus: Space gun costs 0 mana -> Space gun costs 0 mana (I kept it because the other nerfs are savage enough)
17 defense -> 17 defense
+80 mana -> +60 mana
+12% magic critical strike chance -> +13% magic critical stike chance
+5% magic damage
Set bonus: -16% mana costs -> -20% mana costs
19 defense -> 19 defense
+21% melee attack speed -> +17% melee attack speed
+11% melee damage
+10% movement speed
Set bonus: +15% movement speed -> Dealing melee critical strikes causes a dark pulse to home onto the highest health enemy onscreen, each dealing double of the crit.
16 defense -> 20 defense
+15% ranged damage -> +16% ranged damage
20% chance to not consume ammo -> 15% chance not to consume ammo
Set bonus: +10% ranged critical strike chance
25 defense -> 26 defense
+17% melee damage -> 18% melee damage
+5% melee critical strike chance
Lava only deals 10% of the damage
+5% damage absorption
Enemies are more likely to target you (50+ aggro)