SagetheWise
Terrarian
I'm quite excited over this new NPC Happiness Mechanic and I eagerly anticipate how it manifests itself through progression and the style of players' builds. I myself seldom participate in the NPC shoe box method, nonetheless I can analyze and accept the reasoning behind their existence. (Humans always look for the most convenient solution to a problem, after all.) To those who are vocally opposed this new mechanic however, their reasoning perplexes me greatly; I cannot fathom the logic behind most of their arguments other than the simple explanation that most of us dislike change.
Despite being in favor of this interesting new addition, I am concerned over the currently unknown penalty prices for not engaging in this new program. If the penalties are reasonable, if not minimal, then I rest my concerns, but if they are reasonably high, then I would like to voice my concerns over many building venues receiving a critical blow for a more linear building system. (Ex. Building a large thriving settlement or a project in a single biome being thwarted due to jacked up prices, and not housing X NPC's in X environments.)
Nonetheless I have full faith in the team and I assume that this particular concern of mine will turn out to be invalid.
Keep being awesome and greatly looking forward to 1.4,
Sage the Wise
Despite being in favor of this interesting new addition, I am concerned over the currently unknown penalty prices for not engaging in this new program. If the penalties are reasonable, if not minimal, then I rest my concerns, but if they are reasonably high, then I would like to voice my concerns over many building venues receiving a critical blow for a more linear building system. (Ex. Building a large thriving settlement or a project in a single biome being thwarted due to jacked up prices, and not housing X NPC's in X environments.)
Nonetheless I have full faith in the team and I assume that this particular concern of mine will turn out to be invalid.
Keep being awesome and greatly looking forward to 1.4,
Sage the Wise