What was Old is Made New Again: Revisting the Terraria Experience

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View attachment 268825

WHAT WAS OLD IS MADE NEW AGAIN - REVISITING THE TERRARIA EXPERIENCE

Happy Monday, Terrarians and welcome to a fresh week on the road to Journey's End!

To kick off the week in style, we wanted to share one of the more impactful - but often unappreciated - aspects of Journey's End. On top of all of the shiny new content and features, the team has spent countless hours giving the entire game a thorough review across the spectrum of Balance and Aesthetics. The truth is that over time, as updates have released, some content felt "left behind", imbalanced, or it didn't feel quite "right" any more. So, we took on the arduous task of giving those things a makeover. Today's Journey's End feature article touches the surface of these efforts - read on to learn more!

index.php


FULL REBALANCE PASS ON ENEMIES AND ITEMS

As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time! Want some more examples? Sure you do!


ENEMY & BOSS REBALANCE

View attachment 268978
Our friend the Golem has some new surprises in store for you



View attachment 268979
King Slime has learned how to climb ropes



View attachment 268857
The Moon Lord laughs at your pathetic attempts to defeat him by hiding inside boxes


index.php



WEAPON & ARMOR CHANGES


Weapons/Armor and other gear were also closely examined. Beyond stats, some situations in the game required more than just stat changes to make things feel right again. So, you will see some weapons and weapon classes that have all new functionality. Let's have a look, shall we?


View attachment 268975
SHORTSWORDS
No longer content to exist solely on the X-Axis, your favorite stabby weapons are now able to poke at foes in all directions!

index.php



View attachment 269419
FLAILS
Flails felt left behind by the introduction of Yoyos, so they have all new functionality to restore their status as useful weapons

index.php



View attachment 269021

CHARGED BLASTER CANNON
Yesterday's throwaway weapon from the Martian Madness Event (What? Don't look at us like that, don't act like you ever used the thing!) is today's death-dealing space laser of doooooom!


index.php



View attachment 268976
CHRISTMAS TREE SWORD
Our festive friend here always felt very underwhelming when lined up next to its fellow Frost Moon drops... so now it can channel its inner Everscream.

index.php



View attachment 269016
MEDUSA HEAD
Medusa's Head felt underwhelming for when you were able to obtain this in the core progression. So, this has been reworked to have a quite unique attack style.

index.php



View attachment 269017
WAND OF SPARKING
The Wand of Sparking has been a bone of contention for some time in regards to feeling underpowered - no longer!
Damage increased from 8 to 14
Speed increased from 28 to 26
Now has a 10% critical chance
Chance to inflict On Fire! increased from 33% to 50%



index.php



View attachment 268980
MAGIC MISSILE
Magic Missile has been overhauled to be more lethal and fun to use than ever before!
Projectile is faster and has homing if you release it
Has a moderate AoE damage explosion on impact


index.php



View attachment 268858
HALLOWED ARMOR
New Set Bonus: Holy Protection

Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.




index.php



View attachment 268859
TITANIUM ARMOR
New Set Bonus: Titanium Barrier

As you attack enemies, titanium shards accumulate and spin around you
These shards deal damage to enemies at close range, and inflict knockback.
Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.



index.php


View attachment 269420
STARDUST ARMOR
Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

index.php


View attachment 268981
SOLAR ARMOR
Solar Armor is no longer content to sit at the back of the line, so it's set bonus now grants more defense than ever before... along with a passive regen effect.
Solar Helmet critical chance bonus increased from 17% to 26%
Solar Breastplate melee damage bonus increased from 22% to 29%
Each piece of the set now gives 1 HP/s regen
Instead of 30% damage reduction whenever you have charges, part of Solar Armor's damage reduction is now active at all times, with the amount increasing when you have shield charges. This gives Solar Armor a more persistent durability.
Recharge time between shield charges reduced by 1 second


index.php


GRAPHICS OVERHAUL


As with our balance and mechanics review, the team has put a fresh coat of paint on a number of things in Terraria. Biomes, Furniture Sets, even some Enemies have been given the makeover treatment! Heck, we even spruced up the logo...

Check out some of the eye candy magic that our artists have been creating in the series of before and after gifs below!

Please note that this work is still ongoing, so anything you see here is still subject to change!!!

View attachment 269442
Crowno

index.php


View attachment 269444
Lazure
index.php




View attachment 269413

View attachment 269044
Jimmarn

index.php


We hope that today's Feature really shows how Journey's End is not only about new things, but also about old things made new again. Across the entire progression of the game, there are new surprises in store for players - once again, we really encourage a fresh playthrough in order to experience it all!

We have more Features in store for you as we draw ever-closer to launch day - so be sure to keep your eyes peeled for more!
That's very cool stuff, but how about keybrand like the christmas tree
 
Moon lord laser is WAY easier to avoid than you're making it out to be. I didn't realize how many people relied totally on cheesy strats and gimmick arenas to beat moon lord before now, tbh. Look more closely at the picture as well. The beam is obviously stopped by the luminite ore. Just kill it once normally (which isn't as hard as people are making it out to be) and build a box out of the ore you get.
I wouldn't say "obviously", since it goes through the bricks made out of luminite and has to go through multiple ore before being stopped, but still, that is a good shout, beat it once normally and then use your ore to cheese it from then on.
 
Will keybrand also get a buff? Just like the christmas tree sword feels left behind by all other frostmoon drops the same is with keybrand, it feels left behind by other post-plantera dungeon, not sure if it does or if u add it but the keybrand could maybe have an unique aoe, i had this idea in mind for a little jnder a year now, upon swinging keybrand shoots a star projectile similar to the one that appears after hitting a enemy in kingdom hearts with the kingdom key

Or upon swinging it woll do a AOE attack, eniugh stars to form a circle will start surround u they will spin a bit dealing dmg to enemies and after short time they shoot out
 
View attachment 268825

WHAT WAS OLD IS MADE NEW AGAIN - REVISITING THE TERRARIA EXPERIENCE

Happy Monday, Terrarians and welcome to a fresh week on the road to Journey's End!

To kick off the week in style, we wanted to share one of the more impactful - but often unappreciated - aspects of Journey's End. On top of all of the shiny new content and features, the team has spent countless hours giving the entire game a thorough review across the spectrum of Balance and Aesthetics. The truth is that over time, as updates have released, some content felt "left behind", imbalanced, or it didn't feel quite "right" any more. So, we took on the arduous task of giving those things a makeover. Today's Journey's End feature article touches the surface of these efforts - read on to learn more!

index.php


FULL REBALANCE PASS ON ENEMIES AND ITEMS

As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time! Want some more examples? Sure you do!


ENEMY & BOSS REBALANCE

View attachment 268978
Our friend the Golem has some new surprises in store for you



View attachment 268979
King Slime has learned how to climb ropes



View attachment 268857
The Moon Lord laughs at your pathetic attempts to defeat him by hiding inside boxes


index.php



WEAPON & ARMOR CHANGES


Weapons/Armor and other gear were also closely examined. Beyond stats, some situations in the game required more than just stat changes to make things feel right again. So, you will see some weapons and weapon classes that have all new functionality. Let's have a look, shall we?


View attachment 268975
SHORTSWORDS
No longer content to exist solely on the X-Axis, your favorite stabby weapons are now able to poke at foes in all directions!

index.php



View attachment 269419
FLAILS
Flails felt left behind by the introduction of Yoyos, so they have all new functionality to restore their status as useful weapons

index.php



View attachment 269021

CHARGED BLASTER CANNON
Yesterday's throwaway weapon from the Martian Madness Event (What? Don't look at us like that, don't act like you ever used the thing!) is today's death-dealing space laser of doooooom!


index.php



View attachment 268976
CHRISTMAS TREE SWORD
Our festive friend here always felt very underwhelming when lined up next to its fellow Frost Moon drops... so now it can channel its inner Everscream.

index.php



View attachment 269016
MEDUSA HEAD
Medusa's Head felt underwhelming for when you were able to obtain this in the core progression. So, this has been reworked to have a quite unique attack style.

index.php



View attachment 269017
WAND OF SPARKING
The Wand of Sparking has been a bone of contention for some time in regards to feeling underpowered - no longer!
Damage increased from 8 to 14
Speed increased from 28 to 26
Now has a 10% critical chance
Chance to inflict On Fire! increased from 33% to 50%



index.php



View attachment 268980
MAGIC MISSILE
Magic Missile has been overhauled to be more lethal and fun to use than ever before!
Projectile is faster and has homing if you release it
Has a moderate AoE damage explosion on impact


index.php



View attachment 268858
HALLOWED ARMOR
New Set Bonus: Holy Protection

Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.




index.php



View attachment 268859
TITANIUM ARMOR
New Set Bonus: Titanium Barrier

As you attack enemies, titanium shards accumulate and spin around you
These shards deal damage to enemies at close range, and inflict knockback.
Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.



index.php


View attachment 269420
STARDUST ARMOR
Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

index.php


View attachment 268981
SOLAR ARMOR
Solar Armor is no longer content to sit at the back of the line, so it's set bonus now grants more defense than ever before... along with a passive regen effect.
Solar Helmet critical chance bonus increased from 17% to 26%
Solar Breastplate melee damage bonus increased from 22% to 29%
Each piece of the set now gives 1 HP/s regen
Instead of 30% damage reduction whenever you have charges, part of Solar Armor's damage reduction is now active at all times, with the amount increasing when you have shield charges. This gives Solar Armor a more persistent durability.
Recharge time between shield charges reduced by 1 second


index.php


GRAPHICS OVERHAUL


As with our balance and mechanics review, the team has put a fresh coat of paint on a number of things in Terraria. Biomes, Furniture Sets, even some Enemies have been given the makeover treatment! Heck, we even spruced up the logo...

Check out some of the eye candy magic that our artists have been creating in the series of before and after gifs below!

Please note that this work is still ongoing, so anything you see here is still subject to change!!!

View attachment 269442
Crowno

index.php


View attachment 269444
Lazure
index.php




View attachment 269413

View attachment 269044
Jimmarn

index.php


We hope that today's Feature really shows how Journey's End is not only about new things, but also about old things made new again. Across the entire progression of the game, there are new surprises in store for players - once again, we really encourage a fresh playthrough in order to experience it all!

We have more Features in store for you as we draw ever-closer to launch day - so be sure to keep your eyes peeled for more!
I really hope you guys make furniture like the hell forge and bewitching table (has torches) emit light, (p.s could you make the pawn hammer craftable with hallowed bars)
 
View attachment 268825

ТО, ЧТО БЫЛО СТАРЫМ, СНОВА СТАНОВИТСЯ НОВЫМ-ВОЗВРАЩАЯСЬ К ОПЫТУ TERRARIA

Счастливого понедельника, Земляне и добро пожаловать в новую неделю на дороге к концу путешествия!

Чтобы начать неделю в стиле, Мы хотели поделиться одним из наиболее впечатляющих - но часто недооцененных - аспектов конца путешествия. Помимо всего этого блестящего нового контента и функций, команда провела бесчисленные часы, давая всю игру тщательный обзор по всему спектру баланса и эстетики. Правда заключается в том, что со временем, когда обновления были выпущены, некоторые материалы чувствовали себя "оставленными", несбалансированными или они больше не чувствовали себя достаточно "правильными". Итак, мы взяли на себя трудную задачу дать этим вещам преображение. Сегодняшняя статья о конце путешествия затрагивает поверхность этих усилий-читайте дальше, чтобы узнать больше!

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ПОЛНАЯ ПЕРЕБАЛАНСИРОВКА ПРОХОДИТЕ ПО ВРАГАМ И ПРЕДМЕТАМ

В рамках завершения путешествия команда изучила и повторно изучила баланс содержания в игре. От начала и до конца ни один камень не остался неперевернутым, и ни одно снаряжение не осталось неучтенным. В конце концов, то, что остается-это полная перебалансировка игры сверху вниз. Изменилась статистика, изменился функционал. Нет лучшего времени, чтобы начать новое прохождение и испытать новую Террарию в первый раз! Хотите еще несколько примеров? Ну конечно же!


ВРАГ И БОСС ПЕРЕБАЛАНСИРОВКА

View attachment 268978
Наш друг Голем приготовил для вас несколько новых сюрпризов



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Король слизи научился лазить по канатам



View attachment 268857
Повелитель Луны смеется над твоими жалкими попытками победить его, прячась в ящиках


index.php



ИЗМЕНЕНИЯ В ОРУЖИИ И БРОНЕ


Оружие / броня и другое снаряжение также были тщательно изучены. Помимо статистики, некоторые ситуации в игре требовали больше, чем просто изменения статистики, чтобы снова сделать все правильно. Итак, вы увидите некоторое оружие и классы оружия, которые имеют все новые функциональные возможности. Давайте посмотрим, хорошо?


[Прикрепить=полностью]268975 [/прикрепить]
Короткие мечи
Больше не довольствуясь существованием только на оси X, ваше любимое колющее оружие теперь может тыкать в врагов во всех направлениях!

index.php



View attachment 269419
ЦЕПЫ
Цепы чувствовали себя оставленными после введения Йойо, поэтому у них есть все новые функциональные возможности, чтобы восстановить свой статус полезного оружия

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View attachment 269021

ЗАРЯЖЕННАЯ БЛАСТЕРНАЯ ПУШКА
Вчерашнее выброшенное оружие из марсианского безумия (что? Не смотрите на нас так, не ведите себя так, будто вы когда-нибудь использовали эту штуку!) является ли сегодняшний смертоносный космический лазер doooooom!


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View attachment 268976
РОЖДЕСТВЕНСКАЯ ЕЛКА МЕЧ
Наш праздничный друг здесь всегда чувствовал себя очень разочаровывающим, когда выстраивался рядом со своими товарищами по морозной Луне... так что теперь он может направить свой внутренний Вечный крик.

index.php



View attachment 269016
MEDUSA HEAD
Medusa's Head felt underwhelming for when you were able to obtain this in the core progression. So, this has been reworked to have a quite unique attack style.

index.php



View attachment 269017
ЖЕЗЛ ИСКРЫ
Жезл Искры был яблоком раздора в течение некоторого времени в отношении того, чтобы чувствовать себя недостаточно сильным - больше нет!
Урон увеличился с 8 до 14
Скорость увеличилась с 28 до 26
Теперь есть 10% критический шанс
Шанс нанести удар по огню! увеличился с 33% до 50%



index.php



[Прикрепить=полный]268980 [/прикрепить]
ВОЛШЕБНАЯ РАКЕТА
Волшебная ракета была переработана, чтобы быть более смертоносной и веселой в использовании, чем когда-либо прежде!
Снаряд быстрее и имеет самонаведение, если вы отпустите его
Имеет умеренное повреждение AoE взрыв при ударе


index.php



View attachment 268858
ОСВЯЩЕННАЯ БРОНЯ
Новый Набор Бонус: Святая Защита

Знакомый большинству пользователей как Shadow Dodge, Hallowed имеет свой ранее основанный на статистике набор бонусов, замененный периодическим иммунитетом к повреждению.
При нападении на врага, вы получите бафф. Если враг ударит вас во время этого баффа, вы получите очень короткий иммунитет к урону.
После этого периода иммунитета должно пройти не менее 30 секунд, прежде чем вы сможете повторно активировать иммунитет buff.




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View attachment 268859
ТИТАНОВАЯ БРОНЯ
Новый Комплект Бонус: Титановый Барьер

Когда вы атакуете врагов, титановые осколки накапливаются и вращаются вокруг вас
Эти осколки наносят урон врагам с близкого расстояния, а также наносят ответный удар.
Используйте их оборонительно, чтобы держать врагов подальше, или для смелых, агрессивно, чтобы нанести дополнительный урон.



index.php


View attachment 269420
БРОНЯ ИЗ ЗВЕЗДНОЙ ПЫЛИ
Страж звездной пыли теперь имеет более энергичную и агрессивную атаку, и он будет атаковать автоматически без подсказки. Все сходство с определенным аниме является чисто случайным.

index.php


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СОЛНЕЧНАЯ БРОНЯ
Солнечная броня больше не довольствовалась тем, чтобы сидеть в задней части линии, поэтому теперь бонусный набор дает больше защиты, чем когда-либо раньше... наряду с пассивным регенеративным эффектом.
Солнечный шлем критический шанс бонус увеличился с 17% до 26%
Солнечный нагрудник бонус к урону в ближнем бою увеличился с 22% до 29%
Каждая часть комплекта теперь дает 1 HP/s regen
Вместо снижения урона на 30%, когда у вас есть заряды, часть снижения урона Солнечной брони теперь активна в любое время, причем количество увеличивается, когда у вас есть заряды щита. Это придает Солнечной броне более стойкую прочность.
Время перезарядки между зарядами щита уменьшено на 1 секунду


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КАПИТАЛЬНЫЙ РЕМОНТ ГРАФИКИ


Как и в нашем обзоре баланса и механики, команда нанесла свежий слой краски на ряд вещей в Terraria. Биомы, наборы мебели, даже некоторые враги были даны макияж лечение! Черт возьми, мы даже приукрасили логотип...

Проверьте некоторые из глаз конфеты магии, которые наши художники создавали в серии до и после GIF-файлов ниже!

Пожалуйста, обратите внимание, что эта работа все еще продолжается, поэтому все, что вы видите здесь, все еще может измениться!!!

View attachment 269442
Crowno

index.php


View attachment 269444
Lazure
index.php




View attachment 269413

View attachment 269044
Jimmarn

index.php


We hope that today's Feature really shows how Journey's End is not only about new things, but also about old things made new again. Across the entire progression of the game, there are new surprises in store for players - once again, we really encourage a fresh playthrough in order to experience it all!

We have more Features in store for you as we draw ever-closer to launch day - so be sure to keep your eyes peeled for more!
 
Moon lord laser is WAY easier to avoid than you're making it out to be. I didn't realize how many people relied totally on cheesy strats and gimmick arenas to beat moon lord before now, tbh. Look more closely at the picture as well. The beam is obviously stopped by the luminite ore. Just kill it once normally (which isn't as hard as people are making it out to be) and build a box out of the ore you get.

It isn't about being easier or harder, it's about removing a decent mechanic that can adds to the gameplay of game, for something not that hard - as you literally said. There are a plethora of ways to cheese it, and way better than putting some blocks in order to avoid the ray or it's damage, why one mechanic that makes sense is being removed instead of less intuitive and more cheesy ones is my point. The change doesn't seem to do virtually anything but remove something, which could also be solved in several other ways.
 
View attachment 268825

WHAT WAS OLD IS MADE NEW AGAIN - REVISITING THE TERRARIA EXPERIENCE

Happy Monday, Terrarians and welcome to a fresh week on the road to Journey's End!

To kick off the week in style, we wanted to share one of the more impactful - but often unappreciated - aspects of Journey's End. On top of all of the shiny new content and features, the team has spent countless hours giving the entire game a thorough review across the spectrum of Balance and Aesthetics. The truth is that over time, as updates have released, some content felt "left behind", imbalanced, or it didn't feel quite "right" any more. So, we took on the arduous task of giving those things a makeover. Today's Journey's End feature article touches the surface of these efforts - read on to learn more!

index.php


FULL REBALANCE PASS ON ENEMIES AND ITEMS

As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time! Want some more examples? Sure you do!


ENEMY & BOSS REBALANCE

View attachment 268978
Our friend the Golem has some new surprises in store for you



View attachment 268979
King Slime has learned how to climb ropes



View attachment 268857
The Moon Lord laughs at your pathetic attempts to defeat him by hiding inside boxes


index.php



WEAPON & ARMOR CHANGES


Weapons/Armor and other gear were also closely examined. Beyond stats, some situations in the game required more than just stat changes to make things feel right again. So, you will see some weapons and weapon classes that have all new functionality. Let's have a look, shall we?


View attachment 268975
SHORTSWORDS
No longer content to exist solely on the X-Axis, your favorite stabby weapons are now able to poke at foes in all directions!

index.php



View attachment 269419
FLAILS
Flails felt left behind by the introduction of Yoyos, so they have all new functionality to restore their status as useful weapons

index.php



View attachment 269021

CHARGED BLASTER CANNON
Yesterday's throwaway weapon from the Martian Madness Event (What? Don't look at us like that, don't act like you ever used the thing!) is today's death-dealing space laser of doooooom!


index.php



View attachment 268976
CHRISTMAS TREE SWORD
Our festive friend here always felt very underwhelming when lined up next to its fellow Frost Moon drops... so now it can channel its inner Everscream.

index.php



View attachment 269016
MEDUSA HEAD
Medusa's Head felt underwhelming for when you were able to obtain this in the core progression. So, this has been reworked to have a quite unique attack style.

index.php



View attachment 269017
WAND OF SPARKING
The Wand of Sparking has been a bone of contention for some time in regards to feeling underpowered - no longer!
Damage increased from 8 to 14
Speed increased from 28 to 26
Now has a 10% critical chance
Chance to inflict On Fire! increased from 33% to 50%



index.php



View attachment 268980
MAGIC MISSILE
Magic Missile has been overhauled to be more lethal and fun to use than ever before!
Projectile is faster and has homing if you release it
Has a moderate AoE damage explosion on impact


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View attachment 268858
HALLOWED ARMOR
New Set Bonus: Holy Protection

Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.




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TITANIUM ARMOR
New Set Bonus: Titanium Barrier

As you attack enemies, titanium shards accumulate and spin around you
These shards deal damage to enemies at close range, and inflict knockback.
Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.



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STARDUST ARMOR
Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

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SOLAR ARMOR
Solar Armor is no longer content to sit at the back of the line, so it's set bonus now grants more defense than ever before... along with a passive regen effect.
Solar Helmet critical chance bonus increased from 17% to 26%
Solar Breastplate melee damage bonus increased from 22% to 29%
Each piece of the set now gives 1 HP/s regen
Instead of 30% damage reduction whenever you have charges, part of Solar Armor's damage reduction is now active at all times, with the amount increasing when you have shield charges. This gives Solar Armor a more persistent durability.
Recharge time between shield charges reduced by 1 second


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GRAPHICS OVERHAUL


As with our balance and mechanics review, the team has put a fresh coat of paint on a number of things in Terraria. Biomes, Furniture Sets, even some Enemies have been given the makeover treatment! Heck, we even spruced up the logo...

Check out some of the eye candy magic that our artists have been creating in the series of before and after gifs below!

Please note that this work is still ongoing, so anything you see here is still subject to change!!!

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Crowno

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Lazure
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Jimmarn

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We hope that today's Feature really shows how Journey's End is not only about new things, but also about old things made new again. Across the entire progression of the game, there are new surprises in store for players - once again, we really encourage a fresh playthrough in order to experience it all!

We have more Features in store for you as we draw ever-closer to launch day - so be sure to keep your eyes peeled for more!

what a fantastic update! can you do something for the cobalt mythril and adamantite armour? they suck compared to the alternate
 
what a fantastic update! can you do something for the cobalt mythril and adamantite armour? they suck compared to the alternate
I'm fine with Cobalt and Mythril, though maybe higher numbers, if they want to keep one set of ores a generic bonus and the other set a unique bonus, but Adamantite only having a movement speed boost just doesn't cut it anymore. Even with Titanium's nerf, it still trounces Adamantite due to this. I'm not asking them to be equal, as the newer set of ores are supposed to be better, but I'm asking for a better set bonus on Adamantite so its not AS bad.
 
I'm fine with Cobalt and Mythril, though maybe higher numbers, if they want to keep one set of ores a generic bonus and the other set a unique bonus, but Adamantite only having a movement speed boost just doesn't cut it anymore. Even with Titanium's nerf, it still trounces Adamantite due to this. I'm not asking them to be equal, as the newer set of ores are supposed to be better, but I'm asking for a better set bonus on Adamantite so its not AS bad.
They should be a lot closer to equal though. The prehardmode alternates are only slightly better. (Though Platinum pick being able to mine a higher level of tile than gold is stupid). In Hardmode the alternate totally blow the original ores out of the water. I know alternates were added for more variety, but having them be just complete upgrades that make the originals trash is a bit much. They definitely should have unique abilities. Either that or give them a stat bonus that makes it worth using them.
 
I think changes to what has been established are going to be the main seller point for me in this update, when I'll be finally able to play it I'll probably just try to find old stuff with new textures and just stare at them for minutes and scream out of excitement.
 
This is amazing. Absolutely amazing.

Isn't the shortsword overhaul from the Overhaul mod? Thanks for bringing shortswords back to life!
 
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