like your dong now? anyway its a dumb mechanic. And why should we its a block game not a maths game. If i wanted to do math id go to real maths lesson. I build how i want not how someone wants me to build. Bit dumb in a building game dont ya think? Game tells us to be crative but not too creative dont want to hurt peoples felings.
This is just baiting and personal attacks now on a low level, sorry.
The game always had math in any of its parts. As said by me and ignored by you.
Terraria was never a "building" game. Sim City is a building game. Terraria is a 2D ARPG with building elements which you can completely ignore, unlike games where building is the main goal. You main goal in Terraria is to enhance your character and fight monsters to progress to the final boss. Crafting and building is an element of the game, not the main goal, so please do not make it the main goal.
The game has a ton of rules on what you can and cannot do, but you just bite yourself into the "I have to build differently now". It isn't about the entire topic or any other opinion, which you ignore, it is about you being stubborn.
If you want something that is not going by the games rules, you do not do it and leave the game.
Everything has rules, every game, every activity, even the real world has rules. And guess what, new rules are made all the time.
Now, the most useless argument is this:
Bit dumb in a building game dont ya think? Game tells us to be crative but not too creative dont want to hurt peoples felings.
First of all, if we assume Terrasia is a 100% building game. Then you don't need to shop for reforges or anything else. Build a giant house and forget penalties. You are here just to build, aren't you?
Second. "Building" is not exclusive to how you want to build it. Building multiple houses in different biomes is, you guessed it, BUILDING. Same building as BUILDING one house.
You claw yourself into the building argument, and I destroy it.
The creativity part makes 0 sense. You cannot measure creativity. It is subjective. And please, please, please tell me how one big building with all NPCs inside is
more creative as multiple buildings with fewer NPCs? If we ask me, I'd say multiple ones in different enviroments are
more creative than one base.