MutantWafflez
Spazmatism
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Note: This mod will not be publicly available until 1.4 TModLoader releases. For now, this mod will be created in the background with what Is available until then
TL'DR; This mod is gonna revert the stat boosts of Master Mode (by default, configurable) and implement AI changes amongst other mechanics similar to Expert Mode to flesh out Master Mode as a proper difficulty increase.
The Problem (Introduction)
For many, myself included, the arrival of Master Mode in 1.4 was one of the most hyped up implementations. Many fans looking for a challenge past Expert Mode couldn't contain themselves figuring out that there would be a greater difficulty. However, in the end, the Master Mode we got, while definitely more "difficult", is hardly fun. The main changes in Master Mode is simply stat buffs, debatedly the worst way of increasing the difficulty of a game. Sure, you gain another accessory slot and earn relics/pets from bosses, but what does that matter if the only substance of the mode is stat boosts? Expert Mode was such a success due to the AI changes and several other mechanical changes that made the game more difficult while FUN at the same time. Master Mode simply boosts stats and leaves it at that. Thus, in response, this mod is being created to try and balance Master Mode to make it more difficult than Expert Mode, and actually fun.
The Solution (What this mod is gonna do 'bout it)
*Enemy stats will be reverted to their Expert values (configurable)
*All bosses will receive AI upgrades and gain additional abilities to make them more difficult, just like Expert Mode
*All bosses will receive an additional Master Mode drop, which can be a weapon OR accessory
*Rewards for players who can survive Master Mode Hardcore, (stuff similar to 0x33's Aviators in 1.3)
*Regular monsters will receive AI changes, just like Expert Mode
*Many more, which will be added to this list as the mod develops...
*All bosses will receive AI upgrades and gain additional abilities to make them more difficult, just like Expert Mode
*All bosses will receive an additional Master Mode drop, which can be a weapon OR accessory
*Rewards for players who can survive Master Mode Hardcore, (stuff similar to 0x33's Aviators in 1.3)
*Regular monsters will receive AI changes, just like Expert Mode
*Many more, which will be added to this list as the mod develops...
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As always, thank you for taking the time out of your day to read about this mod! I hope I will be able to deliver on a smoother experience for Master Mode! Feedback is always appreciated, have a great day!
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