QuartzTerrariaFan
Terrarian
I got a guess major idea for Summoner...
When it comes to the summoner, I find there is no real good options for it. Infact. I love the class being very great for builder / fisher style players.... Then the wall happens to it in combat solo-game. I had ideas to fix the progression for the summoner
For the summon selection would be
2. The Turret sub-Class
When it comes to the summoner, I find there is no real good options for it. Infact. I love the class being very great for builder / fisher style players.... Then the wall happens to it in combat solo-game. I had ideas to fix the progression for the summoner
- Pre-Hardmode Fixes
For the summon selection would be
- Make the finch staff +1 damage or slightly more aggressive AI like the Deadly Sphere and less like enchanted -5 defense daggers ( I can't think of it at the top of my head )
- Please example allow for a pre - boss armor like example. Making it crafted with gems in the same sense as the mage, but it being Robe + 10 Mushrooms + 40 Glowing Mushrooms.
- Armor Stat being: 1+ Minion Capacity, 10%+ minion damage, 10 defense total, Stat Bonus being inflict poison damage for all minions
- 3. Including buff the Leather Whip by turning the knockback from 0.5 to a straight 2... As I found it by Early Pre-Hardmode you will just automatically go to the Zoologist it is obsolete. Including making it more of a defensive option to fill as a good upclose option to avoid being attacked. As it 80 entries in the beastery. LIKE SERIOUSLY?
- Add a pre-hardmode Crismon/Corrupt whips... As I find that the range, mage, and even melee gets an upgrade for fighting the bosses, but what does the summon get? Nothing out of it. Idea for it....
- Unholy Whip being an upgrade to the Snapthorn. Stats being: Range 12, Use Time: 25Damage 30, Special Auto Swing with tag damage of +3 Use Time: 25 ( to fit in with speed of most Demonite Gear ) , Knockback 2. Crafted with the same amount of demonite and scales as the swords. Being basically the only whip to auto swing,
- Intenstraggle ( Intestine Straggle) being crismon varient to the Unholy Whip Stats Being: Range 15, ( Inflicts Bleeding Debuff via 5 damage like Tizona once did ), Use Time 40 ( making it a slower weapon like the Butcher is also the name Intestine and Straggle meaning lags behind not being a DPS but more like defensive usage of it )
- Hornet Staff needs buffed, main corporate that I say kills this weapon I find is underpowered and straight up worthless post-queen bee. Mainly to fix it would be going from 9 minion damage to 13-16 damage. Because honestly. This weapon is only good for... Maybe fishing when enemies are trying to attack you in pre-hardmode.
- Buff the Vampire Frog, Why am I calling for a buff for this item? The rarity it nets you is wasted potential during early game. Like it's only obtained during a blood moon, a good rare weapon done right would be Sanguine or even the Blade Staff. In the sense of they are low drop items, but you get a ton of dps out of them or versatility. For what can make Vampire Frog desirable would be from an 8 damage to 20. Why I would say 20 would be good as most of the actual item rarity would balance it. As this is a ground based summon, it would be great for dungeon exploration and being a better weapon for it. While bosses the rarity could either make the weapon a must have and worth fishing for. If can't buff it through damage, make it a regenerative summon that increases your life region the more summons of it you have. Via it hits an enemy, it you get some of its health. Isn't it a vampire after all?
- Can someone please Crismon Rod as a summon weapon, what type? Yes this maybe controversial, but it to me should be a Sentry it already only allows for one Sentry To fit as a Sentry it should be like 14 damage
- Sentry weapons outside of Old Ones Army FOR PREHARDMODE
- Maggot Sentry being basically a 24 damage Area of Effect post Crismon/Corruption To where it spits out maggots crafted with crimtane/demonite + the shadowscale/equialivent. Plus it would finally give a reason for summoners to actually use ( if sounds OP for prehardmode I am wanting a buffing of that weapon too )
- Hornet's Nest being 10 damage but being a DPS weapon that spits out bees like beenades....
- Slimetry being 5 damage, but the debuff being given by the sentry that slows down enemies and serving as first sentry for a summoner. Nothing too broken at all. It requires four shots to even be noticable on bosses
- Demon't ( Demon Turret ) which is like an upgraded version of the Flame Burst Rod, but with 10 extra damage, before the hard mode variety.
- New Pre-hardmode Staffs
- Worm Staff, the AI being a worm and ground based. Being a 5 damage weapon crafted with 10 worms, 15 copper/15 tin, craft on an anvil of lead or iron. This to serve as the first craftable and even a material for later staffs. To make it a viable weapon for starters it is more focused than the finch
- Enchanted Worm Staff, a much improved version of the worm staff starters it going to 10 damage. The AI targets way more from semi-focused to aggressive and goes for enemies behind walls, but has no cling that makes the spider staff so effective.... crafted via Worm Staff
- Eater Of Worms Staff ( is basically the same worm, but with a eater of world's look but joke name ) Which does 12 damage, but is stuck to ground and can use platforms like the others. Though it can vile spit like eater of worlds
- Veiny Worm Staff basically the same as the Eater of Worm Staff, but does 15 damage, with a side of confusion instead of vile
2. The Turret sub-Class
- Mainly this being a more defensive version of the main Summoner. Like Rangers having Arrows vs. Bullets, Yoyo-ers vs. Mainly Swords...
- What can of role can it serve for a summoner? Instead of being a DPS machine like what I may just simply call " the minioner ". It is designed with more tanky play style in mind that focuses on a central area when fighting all enemies. While all other classes either purely tank and rush at, dodge attacks +3 ( this is a direct punch at Range, Mages, and the minioner )... This class on average has 10+ defense being closer to a mage or even a ranger than the main summoner in that department, but does less damage on average. Including is a great support for a range characters or desperately needing a higher defense stat but have to exchange mobility of attacks for it.
- They can increase the damage of minion weapons, but don't carry the same capacity as the minioner.
- The role they can do in a boss fight is use longer lasting debuffs to help a friend out, be a target like the melee user for a mage user, heavier attacks towards main monsters and bosses
- Their Armors are sentry focused in carrying capacity of sentries instead of minion damage primarly or just general summon. It is sentry capacity. Basically more focused on more on the sentry. Though the only name differences in some armors would be.
- Bee Armor for Minions being named Queen Bee Armor but the Turret version being called Drone Armor. Or simply renamed headgear being Drone Mask ( Sentry version ), or Queen Bee Helmet ( Minion )
- Basically the role of a sentry summoner is being a heavier support that can take more hits for friends, similar to the main summoner but less offense and more defensive
- The weapons for hardmode being the main focus being
- Fly Cane an upgrade directly after the maggot turret one, except does extra DPS with aerial homing. Damage being 35, but doesn't do DPS as effective
- Spectral Portal being a combination of Lightning Aura and Explosive Trap tavern keeper items, but does 70. Which is crafted with the Spectre Bar with 50 souls of night, and 10 souls of might. The damage being contact, but does 70. The heavy downside, it is has be ran into. As it is slightly around the same time the
- Bloody Cloud ( the crafting of the Materials of Nimbus, Crismon Rod, 10 Souls of Night) it does 30 damage, but sentry output being three mini sentries and can only aim downwards, but does a debuff of bleeding ( 5 damage per second and no regeneration on bosses and enemies ) Including has high DPS below the cloud
- Anything you guys can think up?
- The Sentry Whistle and Minion Whistle? How do these whistles work? Well when you whistle, the player you click on or what your mouse is closest near will have your minions or sentries immediately go near the player to help fight near them
- The idea of these are simple quality of life changes to help a friend out when doing anything from fighting a boss or they're fishing for items. Though they can reject this buff being called " Summoner's Support "
- One major flaw I found with the summoner is that. The summoner can never take advantage of most of debuffs most classes can offer. Like Melee users can use Flasks to make their blades debuff, Rangers got different bullets and arrows, mages got their own tools magic weapons like Cursed Flame and Golden shower. What does the summoner got? Let's see... Snapthorn with a venom debuff, and on fire... Most classes can use Ichor or Cursed flame buffs
- What I suggest for a light fix is whips can also use flasks like melee weapons.
- New Weapons with debuff properties
- Stained Sticker ( sentry summon ) That shoots ichor streams at bosses that do piercing damage doing the ichor debuff and 30 damage.
- Spider Sentry, but buffed up ( going from a 26 damage to 34 ) Mainly making it a better summon to have on the battlefield.
- One Eyed Willy Staff ( Yes I had to make another joke title like how the Golden Shower has its own ) AI controlled minion, but damage being 30 damage, but an apply ichor debuff with additional goes through water with more aggression for enemies through walls. A direct upgrade from the veiny worm but can use the corrupt variant staff. 30 souls of night, 20 ichor.
- Cursed Worm Staff it does 40 damage but can apply the cursed flame debuff with the addition of swimming through water and increased aggression ... Same crafting recipe except with 20 cursed flame
- Cerebus Staff a weapon that is dropped from Hardmode Wolves in a Corrupt Ice Biome with a low drop rate similar. 37 Damage base. The gimmick around this minion is.... Well 1/3 chance of inflicting cursed flame as a fireball, the farther away from you it is the it will only be a base of 37 but hyper agressive towards far away enemies, but if target is closer it increases in damage with 1/3 chance of bleeding via bite which damages 5 per damage.... Think of it as a hybrid between Pygmy Staff and Pirate Staff. Pgymy with some range, but pirate as it is on average close range and ground based
- Chupacabra Staff which is the Crismon version of the Cerebus Staff except the idea or enemy to drop it. I had the idea of a jackal for the desert biome to drop it, if it is in the crismon variant.... It does 30 base damage, but have the same gimmick in the sense of being closer higher damage, farther base damage, but can inflict the ichor debuff.
- Hammer Staff it's a just a retooled Blade Staff, but does 7, but gains one extra ability being cursed flames. It serves as a debuffing to help fight bosses. It still ignores 25 defense.
- Shining Staff (Crismon version of the hammer staff but 5 damage, but inflicts ichor debuff and ignores 25 defense. Is this designed to obsolete the Blade Staff? No, instead Blade Staff becomes more of an upgrade tool, while these two are just minions that can inflict the damage
- Poisoned Dagger Staff... Blade staff kind of needs a late game upgrade, I find the best way it should get upgraded. This is a side upgrade if want to inflict venom damage and increase damage from the measly 6 to 20 requiring chlorophye the make it venomous and easier to craft
- Troll Staff 30 Damage, work similarly to the Pygmy staff but themed around the goblin army and if summon enough they will have a minion that inflicts shadow flame, dropped by goblin summoner.
- True Blade Staff... Blade staff kind of needs a late game upgrade, I find the best way it should get upgraded. With an item like Broken Hero Sword, instead of it doing the measly 6 damage + ignores 25 defense. It does 16, but ignores 25 defense. The "broken staff " material is an upgradable for True Blade Staff
- Turn the Nimbus Staff into a Sentry Summon Weapon
- Earth weapon from golem also being a summon weapon also
- ShadowFlame Whip ( drops from Goblin Summoners ) which serves a role similar to the DurenDale and Coolwhip, basically the intermediate weapon between these two.