SsIras
Terrarian
5. Hm... not really? They're good for single target damage and that's all. And recently with the flail buff we got some flails who do more damage at a better range. Some yoyos are extremely good though, so I wouldn't dismiss that point and ignore that fact.1. Improved Graveyard crafting or improved "Drunk world" seed to contain all items. These two already make it so close to having one world for one character, perfect for a Journey mode Research playthrough!
2. Give the Steampunker in the Graveyard the Solution for the alternate evil. Dryad can do it, and so should the Steampunker at some point.
3. Late/endgame Biome control. Anything that improves upon the outdated mid-Hardmode Clentaminator, please! Hellevator-ing the world is tedious and ruins the world. Biome spread late game isn't even a challenge anyway.
4. Check some of the new Master mode drop rates, they're obscenely low. Stellar Tune for example could have been one of EoL's drops with equal chance to get it.
5. Yoyos pretty much overshadow (at least in versatility, which counts a lot in Master mode) all other weapons till post-Golem.
6. Merchant rarity RNG, at least improve it in Expert and Master modes.
7. Some mini-bosses can spawn literally the moment you kill the current one, ala Martian Saucer.
8. Some accessories are still useless, ala Fire Gauntlet (and so are some weapons, ala Terrablade vs Influx Waver).
9. Revert to old "every accessory can be in a Vanity slot". It frees up inventory, and allows for quick gear/playstyle change. In fact, a lot of games for decades now have a gear swap functionality anyway. Add a cooldown if neccessary.
10. For no hit runs, NPCs should also drop a Tombstone, not just for Hardcore characters. Or for "nobody dies" runs, allow some form of making a Tombstone, maybe from a Boss' relics or something?
11. Apparently Journey mode with Master difficulty in "For the worthy" seed has tougher scaling than the regular Master Mode difficulty in the same seed. Which makes Journey+Master+FtW actually the hardest possible challenge for reasons yet to be explained to community.
12. Add some missing items in fishing Crates. Best examples are Pyramid loot not being in any Crate, or the Blowpipe, or the Sharpening station.
13. Master mode should generally behave like "For the worthy" seed does. Current mindset of just inflating numbers becomes progressively more tedious than challenging the more you play.
7. Can you list more? I don't think that's a problem, since that's what you're hunting it anyway, I even miss the days of chain Martian Saucer spawn because of this. I do see how it makes it harder to survive certain events, but I don't think these are too much of a problem (martian madness was changed because it was near impossible to dodge saucers death beam, the chain spawns would cause you to instantly die and the only viable strategy to survive that was to lock yourself inside a box.)
8. Fire Gauntlet was addressed (as well as any accessories I could think of that fit here). Terra Blade... yeah, I can say it's not as hard to get as people think, and there is little reason to bump it up a tier. Also, this is too much generalization, "some accessories", "some weapons", if there's more, please list them, this is the item balance thread (we are actually supposed to be listing underpowered/overpowered items, you may have read some discussions here that has nothing to do with that though).
10. Why not just play hardcore then? You aren't getting hit, right? And challenge runs shouldn't receive official support anyway, you aren't meant to do that, you can beat the game ignoring the existence of graveyards completely, just think of it as part of the run.
12. This was discussed here extensively.
13. This was also discussed here extensively.
Terra Blade has a fancy crafting recipe and it is a powerful weapon. That's what it needs to be. Martian Madness is a very tough event, and I think claiming that getting the Influx Blade is easy is dismissive. You have to spends minutes looking for a martian probe in space, you have to fight hordes of aliens and you will probably have to do the event multiple times. On average I did say it is faster to get all of Night's Edge components than get the Influx Waver. Even then, the time you get to get an item shouldn't justify it being more powerful. Sure, it should be taken into account, but it's unfair to make everything that you work slightly harder for the strongest option. Adamantite vs Hallowed armor is an example, you get overall better stats and a better defensive power with Hallowed, which you make no effort to obtain besides normal boss progression, while Adamantite armor is very hard to get, but you will almost always get a worse deal out of it), but Hallowed is a post mech bosses armor, and Adamantite can be obtained early in hardmode.But you spend the entirety of your pre-hardmode and early hardmode gathering resources for the Terra Blade. Why should it be overshadowed by a literal boss item drop you can kill in less than a minute?
You also get an achievement for minishark and rainbow rod. You can summon the solar eclipse right after Plantera. It's not hard to get Terra Blade, you barely need luck (unlike Influx Waver), just kill a few Mothrons, you probably will have materials to craft all components of the Night's Edge just from exploring until this point. I did say the hardest part of it is finding a demon altar.You get an achievement for acquiring the Terra Blade; the item is outclassed by some non-final boss drop. Plus you can only toggle solar eclipses after Golem. Terra Blade needs to justify the hassle it takes you to craft it. Or make a true version of the blade, but that's not coming any time soon.