My question is, why is it so hard for me to get my hands on luck potions? Can’t they be added to chests loot pool? I don’t think they’re overly OP and I really don’t think adding maybe the lesser luck potions to gold chests, the regular luck potions to jungle shrine chests, and the greater luck potions to obsidian chests would be that OP or game breaking at all.
Sure, you can vaguely know your luck in hardmode, when you're next to the wizard, but you can't bring the wizard wherever you go and how much luck you have is affected by some area specific factors like torches and gnomes and none non intuitive factors like ladybugs. Plus, unless you know about luck already, you probably won't think twice about what the wizard says and think what he's saying is irrelevant.It sorta isn't. The Wizard can tell you an approximation of how "lucky" you are. However, there are two main problems with this.
1- This means some players may not even know about luck until they talk to the Wizard in HARDMODE. It's possible to know about it beforehand with luck potions I guess, but there's still no way to measure luck until Hardmode.
2- The Wizard's "luck" dialogue isn't guaranteed. You may just get his regular dialogue. And some players don't even read the dialogue so they might accidentally skip it and not know how to measure luck until they look it up themselves. I myself looked it up and I was confused as to how to get the Wizard to tell me my luck until I realized I have to just open his dialogue box over and over until I eventually get the message where he tells me.
I'm...fine with the luck measurement being in Hardmode, since bad torch luck was almost completely removed. But I wish the Wizard had a "Luck" option like how the guide has a "Crafting" option or the Dryad has "Status".
Honestly it’s probably too late, but a new “lucky charm” or item that measures luck could have been added, and maybe even added to the recipe for the PDA. Then more people would know about luck and it wouldn’t be as hidden. I agree there also should be a “Luck” option from the wizard that can be clicked on, similar to the status from the dryadSure, you can vaguely know your luck in hardmode, when you're next to the wizard, but you can't bring the wizard wherever you go and how much luck you have is affected by some area specific factors like torches and gnomes and none non intuitive factors like ladybugs. Plus, unless you know about luck already, you probably won't think twice about what the wizard says and think what he's saying is irrelevant.
Would it be too much to ask for a luck number that's displayed above your defense number so that you can know your luck anytime definitively? Also, then players will know luck is an actual mechanic of the game, which currently most people don't know about unless they specifically look at the wiki. I know i didn't find out until i looked up gnomes on the wiki.
Yeah, that's why I said the mechanic *sorta* isn't hidden. Problem is, you can only find out via giving the guide an ingredient to a luck potion and discovering it that way, or the Wizard in Hardmode.Sure, you can vaguely know your luck in hardmode, when you're next to the wizard, but you can't bring the wizard wherever you go and how much luck you have is affected by some area specific factors like torches and gnomes and none non intuitive factors like ladybugs. Plus, unless you know about luck already, you probably won't think twice about what the wizard says and think what he's saying is irrelevant.
Would it be too much to ask for a luck number that's displayed above your defense number so that you can know your luck anytime definitively? Also, then players will know luck is an actual mechanic of the game, which currently most people don't know about unless they specifically look at the wiki. I know i didn't find out until i looked up gnomes on the wiki.
I'd be ok if they had it as part of the cell phone recipe, but i think having it passively would be preferable. The reason why i'm not satisfied with it just being told by the wizard like the Dryad has status or like how the guide has crafting is because unlike those two things, luck is partially region specific, with torches and gnome luck. Not to mention that luck exists prehardmode while the wizard does not.Honestly it’s probably too late, but a new “lucky charm” or item that measures luck could have been added, and maybe even added to the recipe for the PDA. Then more people would know about luck and it wouldn’t be as hidden. I agree there also should be a “Luck” option from the wizard that can be clicked on, similar to the status from the dryad
sure it makes some kind of sense, but why do that when having it passively would be so much better, plus that means you'd have to lose an inventory slot just to see your luck, so even making it a part of cell phone would still be better.If they really want it to keep Wizard exclusive.
Carrying the Crystal Ball in your inventory could show your luck stat in same way informational accessories show their info.
It kinda makes sense no? Crystal balls can tell your fortune and future.
Why do you want to handicap people to postgame expensive items just so they can see there luck? What is the advantage?
you're right it isn't that much, but it is something, and there's no advantage of having it that way as opposed to just having it passively. What do you mean " it's not even close to "postgame"." The Wizard is literally in hardmode, which is at least halfway through the game, which is way too long to be withholding information about mechanics, especially ones that affect your the entirety of the game.Eh? The Crystal Ball is available as soon as the Wizard himself is, it's not even close to "postgame".
ETA: And a plain inventory slot isn't so much, especially when you can stash it in portable storage as needed. In my current game I'm already carrying one in portable storage, for the buff, and I'm not even a mage.
I think they mean that halfway through the game isn't "postgame."What do you mean " it's not even close to "postgame"."
He may just still in the 1.1 mindset where hardmode is pretty much postgame.I think they mean that halfway through the game isn't "postgame."
He may just still in the 1.1 mindset where hardmode is pretty much postgame.
1.2 and forward don't have a postgame phase. I wish they did.
One thing I personally would love to see added to the game (and I really hope leinfors sees this) is something to do with purification. I would love to see the player get a special reward from the dryad after purifying the entire world. Something really really cool that would incentivize doing so at least once in a players terraria career. Then at least we could have SOMETHING to do after Moon Lord is defeated. I agree that the endgame of terraria is a bit of a double edged sword on the fact that you do beat the moon lord and get all this amazing loot, but unfortunately have nothing to really use it on.I’d object that 1.2 actually had the biggest postgame in the game’s history.
Once you cleared Plantera, you have several options: kill Golem, explore the Dungeon, fight the Moons, fight Fishron. All of these unlocked their own set of final weapons or gear, but they all built on each other rather than any one of them beong the end. None of them were a "big finale" like Wall of Flesh or Moon Lord - that went to Plantera. That’s one of the things I miss from the 1.3 onward era - we have too little to do postgame.
I agree that it should be more visible, that’s why I reccomend adding luck potions to chest loot pools and making the pearls easier to fish up, as well as adding an item that measures luck maybe to be dropped by an enemy in pre hardmodeI'm sorry for calling it postgame, my point is why have luck visibility restricted until so late in the game? Is there some advantage of having it only viewable from the wizard or an item from the wizard?
Not from what I can tell there isn't. I'm not really sure why luck was designed the way it was.Is there some advantage of having it only viewable from the wizard or an item from the wizard?