I normally use a PS4 controller when I'm playing on my phone and I find the lock on in the mobile version works a lot better than on the PS4. It doesn't stay locked on long though, and I find myself tapping square a lot to reacquire a lock.
Do you know if the controls on console are going to feel like those on the mobile version with a controller? Same with the UI? I much prefer it on mobile now, and I'm hoping it's going to be similar.
I think the current plan is to have the "Mobile" Gamepad setup and some sort of modified version of the same UI (again, people need to get the "omg mobile, ew" idea out of their heads... it may have had its genesis there, but it works quite well, and of course would be modified and optimized for consoles vs just being a straight lift) - along with the vast array of settings and options (barring, of course, any that don't make sense or are prohibited.... like, say, customizing virtual controls because there are not such things on a console) - exist as the suggested default, while also allowing for some sort of "legacy" mode which would mostly mirror what you have now. Not necessarily a perfect 1:1, but as close as possible (UI/Gamepad).
Personally, I cannot agree with you more. Once you learn the muscle memory, I find the "Mobile" gamepad setup to be quite a bit superior to what is on consoles now (and trust me, I have logged hundreds of hours with each). That and stuff you cannot do on console now like combo commands and stick navigation of the hotbar (if you used the vertical hotbar ofc), hot-buttoning of hotbar slots, etc. I suspect most folks who have never touched it just assume its inferior because it "came from mobile"...
Can we then talk about how the 3DS had different method of target lock ? Like, I played 3DS with my friend for a long time at school and I got used to it, then we switched to Nintendo Switch and the target lock is just awful, it almost never lock what I want it to lock, and even if I do lock it it just ends up randomly switching for no reason.
I do recall lock on 3DS, but it has been many moons since I touched that version. Honestly not sure of the differences. I do know that for some enemies, the dropping of the lock is intentional though - its part of the challenge (Ancient Cultist comes to mind). There are also two lock modes - so perhaps one of those is different than what you had then? Regardless, once 1.4 hits consoles, every platform of Terraria that is on 1.4 will have the same functionality here and elsewhere.
Make me think, will we ever be able to use a keyboard & mouse on Nintendo Switch ?
Is that even a thing that Nintendo supports? (serious question)
And to come back to my previous question, did you get an answer on if the supplies were limited ?
They may be for the green version.... so here is a head start before the social media blitz begins... you may want to check this link out. (
Laced Records )