W1K
Witch
The phoenixes went through many many revisions. The original design that was primarily thought out by HERO himself for the old Reborn mod involved them actually going through a much longer intangibility time on top of healing as well. Of course that came with its big share of complaint, rightfully so. I redesigned them to ditch the healing, speed up the intangibility to help pacing and gave them their special attack that temporarily disables their DPS-check mechanic for players to gamble with should they decide they want a faster fight.another issue is that their seems to be lag issues when "Arborix" uses its vine attacks slowing down the frame rate. I'm also not a fan that the boss becomes "intangable" especially for melee classes cause this means if i'm close and i hit it its impossible to kill which makes this boss exclusively ranged only and this also goes for the water and fire variant as well.
soo apparently their is a damage check that if you do more damage then your expecting then it does this...this can be pretty problematic especially when a player is using mods that uses weapons with more damage then what is expected of vanilla.
At present day, I can see Arborix especially being a bit problematic. I have been designing and redesigning most of the current bosses to have an obvious chance for sword-melee players to close in. I will keep that in mind as I plan to revisit their AIs once again in the future. Aquatix is going to need a very similar treatment for sure. Ardorix I made sure to address already in a recent update by having the phoenix stand still for a few seconds before shooting its flamethrower but I'll see what else could be tweaked.