Hi
@Dradonhunter11 this is an amazing project. I'm not super familiar with perl code, all I remember hearing about it is that the syntax can be difficult to remember it all. I think the procedural generation is cool as it would be like minecraft. But I also think Terraria isn't designed to do that, so it will be a massive undertaking to make something new from scratch. However, Terraria generates worlds through loading screens is how I imagine the world generation to work. There might be a reason Terraria loads things through a loading screen. There might be some weird looking things upon procedural generation that auto corrects itself with time. Which would be why your blinded by a loading screen. But idk how the world generation works for Terraria. Procedural generation might load world chunks faster than other elements like monster spawns or something, and cause clipping issues. Just something to keep in mind as development progresses on this. Might need to keep player stuck at the edge of new world and then precompile the rest of the world off screen. I imagine procedural generation would cause the new world stuff to just be barren at first, then maybe spawns on a revisit. Which would make the exploration easy. Unless the procedural generation is just testing world generation. That's fine, I just don't see Terraria being the kind of game to have that implemented so easily as a feature.